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Creating Duck Toggle For Unreal Tournament 3

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Deuxsonic
OldUnreal Member
Posts: 58
Joined: Sun Jan 06, 2008 3:11 pm

Creating Duck Toggle For Unreal Tournament 3

Post by Deuxsonic »

I only ever use duck as a toggle key in games, but in all the years of playing UT3, I never figured out how to make it solely a toggle key. With Unreal 1, the following can be used:

Aliases[25]=(Command="Toggle bDuck",Alias="DuckToggle")

and then binding a key to DuckToggle. However, this doesn't seem to work in UT3, where the binds appear to be more complicated. Can someone shed more light on this?

I tried the following:

Bindings=(Name="SwitchToDuck",Command="Button bDuck | Axis aUp Speed=-1.0 AbsoluteAxis=100" | SetBind C SwitchToUnDuck")
Bindings=(Name="SwitchToUnDuck",Command="Button Jump | Axis aUp Speed=-1.0 AbsoluteAxis=100" | SetBind C SwitchToDuck")
Bindings=(Name="C",Command="SwitchToDuck")

But this doesn't work.
Last edited by Deuxsonic on Fri Jun 07, 2019 3:55 am, edited 1 time in total.
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