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Remember that one time a point couldn't be proven and a thread was locked instead?

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[]KAOS[]Casey
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Remember that one time a point couldn't be proven and a thread was locked instead?

Post by []KAOS[]Casey »

http://www.oldunreal.com/cgi-bin/yabb2/YaBB.pl?num=1471350930/33#33

pretty nice.
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Hyper
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Re: Remember that one time a point couldn't be proven and a thread was locked instead?

Post by Hyper »

Sry, but I could not take it anymore. Discussion was running in circles leading nowhere. It just drains my energy which I can't spare.
Last edited by Hyper on Sat Feb 11, 2017 9:05 pm, edited 1 time in total.
The man who stopped a tsunami

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[]KAOS[]Casey
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Re: Remember that one time a point couldn't be proven and a thread was locked instead?

Post by []KAOS[]Casey »

Fair enough, but i'm actually more curious about the data showing weapon/item counts and some charts. you're probably the only one with a large enough amount of data to even plot a chart with any sort of validity
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Hyper
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Re: Remember that one time a point couldn't be proven and a thread was locked instead?

Post by Hyper »

I don't have any charts. Just two huge InventoryData.ini files with all inventory of all players.

One of my top players:
jCoopZ1.jzMaleOne=jzMaleOne\TScore|0.6=344407
GemDagger\SavedScore|0.6=344157

This takes a lot of effort. Even with Aura weapons and a monster spawner. This is hundereds or maybe thousands of hours of playtime. There is an achievement in here.
The man who stopped a tsunami

http://www.hypercoop.tk
unreal://hypercoop.tk
jaden88

Re: Remember that one time a point couldn't be proven and a thread was locked instead?

Post by jaden88 »

I don't have any charts. Just two huge InventoryData.ini files with all inventory of all players.

One of my top players:
jCoopZ1.jzMaleOne=jzMaleOne\TScore|0.6=344407
GemDagger\SavedScore|0.6=344157

This takes a lot of effort. Even with Aura weapons and a monster spawner. This is hundereds or maybe thousands of hours of playtime. There is an achievement in here.
Holy shnikies. There's also an achievement in having a player play that long in your server. That's impressive!
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[]KAOS[]Casey
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Re: Remember that one time a point couldn't be proven and a thread was locked instead?

Post by []KAOS[]Casey »

yeah my issue isnt with score though :(
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Hyper
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Re: Remember that one time a point couldn't be proven and a thread was locked instead?

Post by Hyper »

yeah my issue isnt with score though :(
Well, about the items:
Normal, let's say, medium-power Aura items drop from monsters. This is quite common and not a very big achievement to collect all those. For a casual player, this is all they will ever get and for most players this is fine to have an enjoyable experience at HyperCoop. But here is where the score comes in. Score is [url=http://www.hypercoop.tk/indexg.htm]gemdagger[/url] currency. And this is how players get the real good stuff. So, just check the gemdagger manual to see what players may have bought for how many points.
Last edited by Hyper on Sat Feb 11, 2017 9:49 pm, edited 1 time in total.
The man who stopped a tsunami

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unreal://hypercoop.tk
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