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It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
Remember that one time a point couldn't be proven and a thread was locked instead?
- []KAOS[]Casey
- OldUnreal Member
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- Joined: Sun Aug 07, 2011 4:22 am
- Location: over there
Remember that one time a point couldn't be proven and a thread was locked instead?
http://www.oldunreal.com/cgi-bin/yabb2/YaBB.pl?num=1471350930/33#33
pretty nice.
pretty nice.
- Hyper
- OldUnreal Member
- Posts: 3509
- Joined: Fri Oct 11, 2002 5:41 pm
- Contact:
Re: Remember that one time a point couldn't be proven and a thread was locked instead?
Sry, but I could not take it anymore. Discussion was running in circles leading nowhere. It just drains my energy which I can't spare.
Last edited by Hyper on Sat Feb 11, 2017 9:05 pm, edited 1 time in total.
- []KAOS[]Casey
- OldUnreal Member
- Posts: 4497
- Joined: Sun Aug 07, 2011 4:22 am
- Location: over there
Re: Remember that one time a point couldn't be proven and a thread was locked instead?
Fair enough, but i'm actually more curious about the data showing weapon/item counts and some charts. you're probably the only one with a large enough amount of data to even plot a chart with any sort of validity
- Hyper
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- Joined: Fri Oct 11, 2002 5:41 pm
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Re: Remember that one time a point couldn't be proven and a thread was locked instead?
I don't have any charts. Just two huge InventoryData.ini files with all inventory of all players.
One of my top players:
jCoopZ1.jzMaleOne=jzMaleOne\TScore|0.6=344407
GemDagger\SavedScore|0.6=344157
This takes a lot of effort. Even with Aura weapons and a monster spawner. This is hundereds or maybe thousands of hours of playtime. There is an achievement in here.
One of my top players:
jCoopZ1.jzMaleOne=jzMaleOne\TScore|0.6=344407
GemDagger\SavedScore|0.6=344157
This takes a lot of effort. Even with Aura weapons and a monster spawner. This is hundereds or maybe thousands of hours of playtime. There is an achievement in here.
Re: Remember that one time a point couldn't be proven and a thread was locked instead?
Holy shnikies. There's also an achievement in having a player play that long in your server. That's impressive!I don't have any charts. Just two huge InventoryData.ini files with all inventory of all players.
One of my top players:
jCoopZ1.jzMaleOne=jzMaleOne\TScore|0.6=344407
GemDagger\SavedScore|0.6=344157
This takes a lot of effort. Even with Aura weapons and a monster spawner. This is hundereds or maybe thousands of hours of playtime. There is an achievement in here.
- []KAOS[]Casey
- OldUnreal Member
- Posts: 4497
- Joined: Sun Aug 07, 2011 4:22 am
- Location: over there
Re: Remember that one time a point couldn't be proven and a thread was locked instead?
yeah my issue isnt with score though
- Hyper
- OldUnreal Member
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- Joined: Fri Oct 11, 2002 5:41 pm
- Contact:
Re: Remember that one time a point couldn't be proven and a thread was locked instead?
Well, about the items:yeah my issue isnt with score though
Normal, let's say, medium-power Aura items drop from monsters. This is quite common and not a very big achievement to collect all those. For a casual player, this is all they will ever get and for most players this is fine to have an enjoyable experience at HyperCoop. But here is where the score comes in. Score is [url=http://www.hypercoop.tk/indexg.htm]gemdagger[/url] currency. And this is how players get the real good stuff. So, just check the gemdagger manual to see what players may have bought for how many points.
Last edited by Hyper on Sat Feb 11, 2017 9:49 pm, edited 1 time in total.