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now finally an accessory worth coding for

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Smirftsch
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now finally an accessory worth coding for

Post by Smirftsch »

Last edited by Smirftsch on Sat Dec 03, 2016 2:37 pm, edited 1 time in total.
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Skywolf
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Re: now finally an accessory worth coding for

Post by Skywolf »

Will this be supported in the next 227 release?
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Smirftsch
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Re: now finally an accessory worth coding for

Post by Smirftsch »

just lookin for libsmell.dll implementation right now.
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Krull0r
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Re: now finally an accessory worth coding for

Post by Krull0r »

Hahahahaha :):):):)

The most important question is, is it compatible with oculus rift?


This should be implemented so the player can smell the next enemy behind a corner when he farts.
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jaden88

Re: now finally an accessory worth coding for

Post by jaden88 »

Yes! The first step towards the legendary [url=http://futurama.wikia.com/wiki/Smell-O-Scope]Smell-O-Scope![/url]
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han
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Re: now finally an accessory worth coding for

Post by han »

At least Unreal is no zombie game.
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Krull0r
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Re: now finally an accessory worth coding for

Post by Krull0r »

It i think a fart mutator will work. Skaarj, Nali and even Titans are animals and animals fart!

So the titan can use a new attack. Fart Explosion.
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gopostal
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Re: now finally an accessory worth coding for

Post by gopostal »

In the Food Fight mod we did there is a gametype called "Capture the Burger". It's a CTF variant where you take a burger bomb and place it into the opposing teams base where it explodes and you score.

While carrying the burger you continually fart and the lingering gas can really hurt other players. It makes it tough to chase the burger carrier, especially in tight and winding maps.

Anyway all that source code is in the FF download if this fart thing really intrigues anyone. I did it as a joke but it really impacts a game.
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