I'm reading through the changelog of the unreal 2 patch and there are some interesting bits:I did create a mutator that sets u2 player speed back to what U1 was set to, including air speed, ground speed, water speed, air control and acceleration. It turns out the biggest difference was acceleration, iirc. which makes a HUGE difference.
It's significantly more playable imo when you move like a U1 player, but my mutator doesnt cover monster speeds so they are trivialized...
· Fixed player dodge speed and height. Can be modified via user.ini
settings (see DodgeXYVelocityScale and DodgeJumpZScale in the [U2Pawn]
section).
AI
· Mod authors can once again enable script warnings / errors by setting
bDisableErrorMessages=false (by default all script warnings / errors
are silent). These were completely disabled for RC7 with the intent of
re-enabling these for the patch. Note that you have to enable the
Component=Console.MessageArea line in UIScripts\UI.ui (remove the ";")
to see debug messages in-game.
See what a mess Unreal2 was on release? They forgot to re-enable things before the game release, etcetera etcetera.Editor
· Fix for not being able to paint on terrain in editor.
· Fix for terrain build crash if no terrain map in level.
· Fixed editor "first run" (UnrealEd.ini added to system folder).
· Fixed WBrowserStaticMesh::UpdateMenu crash.
· Fixed crash if you clicked on delete in the decolayer terrain tool,
without a decolayer actually being selected.
And only one patch came out, the amount of fixes is really incredible and long.
But here is the bit about playerspeed:
· Added support for modifying player movement speed via Unreal2.ini
setting (for the duration of the game). For example, to increase the
player's movement speed by 50% set PlayerSpeedRatio=1.5 in the
[U2GameInfo] section.