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XOpenGL OpenGL3 / OpenGL4 renderer for UnrealTournament

Questions, Tips&Tricks for the special patches
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sn260591
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Re: XOpenGL OpenGL3 / OpenGL4 renderer for UnrealTournament

Post by sn260591 »

For whatever reason, PreCache causes some textures to be pixelated.
This happens with other renderers as well.
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Smirftsch
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Re: XOpenGL OpenGL3 / OpenGL4 renderer for UnrealTournament

Post by Smirftsch »

For whatever reason, PreCache causes some textures to be pixelated.
This happens with other renderers as well.
It does? Interesting.
Do you have a shot of this?
But could try with additionally having AlwaysMipmap and/or GenerateMipMaps enabled.
Last edited by Smirftsch on Mon Oct 26, 2020 6:26 am, edited 1 time in total.
Sometimes you have to lose a fight to win the war.
sn260591
OldUnreal Member
Posts: 116
Joined: Wed Aug 17, 2011 2:54 am

Re: XOpenGL OpenGL3 / OpenGL4 renderer for UnrealTournament

Post by sn260591 »

Do you have a shot of this?
Here are the details https://github.com/OldUnreal/UnrealTour ... /issues/64
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Sergey
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Re: XOpenGL OpenGL3 / OpenGL4 renderer for UnrealTournament

Post by Sergey »

Dear Developer! What is the situation with the new version of the XOpenGL OpenGL3 / OpenGL4 renderer? I and other people wrote above about problems with version 1.1.0.1 for UT 4.36
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Smirftsch
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Re: XOpenGL OpenGL3 / OpenGL4 renderer for UnrealTournament

Post by Smirftsch »

I could make a list with crap I need to do until I have the time to work on some more interesting things like this here...
Truth is, RL maxes me out pretty much again right now and when done with the daily stuff I really lack the energy and concentration. I'll try to give it some priority.
Sometimes you have to lose a fight to win the war.
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