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OpenGL renderer for Unreal and Unreal: Return to Napali v2.26Final fps limiter

Posted: Fri Apr 03, 2020 7:14 pm
by ut405player
I would like to know if there is any renderer either D3D or OpenGL for
Unreal v2.26Final and
Unreal: Return to Napali v2.26Final
that has frame rate limiter.

I have at present v2.1.0.7 for both and works great but I'd like to limit
framerate to 100 because on Radeon HD 7850 they both go crazy with 400-750fps.

I tried v2.1.0.8 and deleted the .ini before running it with the new version and nothing.
OpenGL renderer failed to load.

I will make separate installations for 2.27i, but I'd like 2.26 to work too with fps limiter if possible.

Thank you.

Re: OpenGL renderer for Unreal and Unreal: Return to Napali v2.26Final fps limiter

Posted: Sat Apr 04, 2020 3:31 am
by []KAOS[]Casey
I compiled this ages ago, I dont know if it's 100% working since its a gutted/modified version of UTGLR to compile on unreal gold

http://www.klankaos.com/utglr_OpenGLDrv_226b.zip

it does seem to have framerate limit

please make sure to back up your old files.

Re: OpenGL renderer for Unreal and Unreal: Return to Napali v2.26Final fps limiter

Posted: Sat Apr 04, 2020 10:55 pm
by ut405player
Thank you so much.
This render though old works splendidly in Unreal and Return to NaPali and I can cap
the framerate to 100 for a very enjoyable experience.
Here are my settings for it - same for U and U-Napali (brightness @ 0.5).

Code: Select all

[OpenGLDrv.OpenGLRenderDevice]
ZRangeHack=False
NoAATiles=True
NumAASamples=4
UseAA=False
MaskedTextureHack=True
SmoothMaskedTextures=False
SceneNodeHack=True
FrameRateLimit=100
SwapInterval=0
UseFragmentProgram=True
UseMultiDrawArrays=True
TexDXT1ToDXT3=False
DynamicTexIdRecycleLevel=100
CacheStaticMaps=True
UseTexPool=True
UseTexIdPool=True
UseSSE2=True
UseSSE=True
BufferTileQuads=False
SinglePassDetail=True
SinglePassFog=True
ColorizeDetailTextures=False
DetailClipping=False
DetailTextures=True
DetailMax=2
RefreshRate=0
MaxTMUnits=0
NoFiltering=False
MaxAnisotropy=0
Use16BitTextures=False
UseS3TC=False
UseAlphaPalette=False
UseTrilinear=True
UsePrecache=False
ShareLists=True
UsePalette=False
UseMultiTexture=True
UseBGRATextures=True
UseZTrick=False
MaxLogTextureSize=0
MinLogTextureSize=0
OneXBlending=False
GammaCorrectScreenshots=True
GammaOffsetBlue=0.000000
GammaOffsetGreen=0.000000
GammaOffsetRed=0.000000
GammaOffset=0.000000
LODBias=0.000000
HighDetailActors=True
Coronas=True
ShinySurfaces=True
VolumetricLighting=True

Re: OpenGL renderer for Unreal and Unreal: Return to Napali v2.26Final fps limiter

Posted: Tue Apr 28, 2020 12:08 am
by shoober420
I compiled this ages ago, I dont know if it's 100% working since its a gutted/modified version of UTGLR to compile on unreal gold

http://www.klankaos.com/utglr_OpenGLDrv_226b.zip

it does seem to have framerate limit

please make sure to back up your old files.
Thank you so much for this. Easily the best way to play 226b. It would be awesome if you guys compiled the new XOpenGL for 226b when itÂ’s out of beta.

https://github.com/ValveSoftware/Proton/issues/3805

Re: OpenGL renderer for Unreal and Unreal: Return to Napali v2.26Final fps limiter

Posted: Fri Oct 01, 2021 4:27 pm
by ut405player
It is sweet indeed. Good looking with that 16xAF, 8xAA, 8xTSS on GeForce's.

One quick update - I changed 1 setting as per my post about lower power consumption on GeForce's with it off.

Code: Select all

DynamicTexIdRecycleLevel=0

Re: OpenGL renderer for Unreal and Unreal: Return to Napali v2.26Final fps limiter

Posted: Thu May 04, 2023 8:57 am
by ut405player
Is there any way to increase view depth (Z-far) of this OpenGL renderer?
I've searched the file and haven't found anything...