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It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
Vulkan renderer is here
- lowenz
- OldUnreal Member
- Posts: 338
- Joined: Fri Dec 28, 2007 9:31 am
Vulkan renderer is here
The task is not so much to see what no one has yet seen, but to think what nobody has yet thought, about that which everybody sees - E.S.
- Smirftsch
- Administrator
- Posts: 8999
- Joined: Wed Apr 29, 1998 10:00 pm
- Location: NaPali
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Re: Vulkan renderer is here
was made aware about it already, but it seems currently it ain't much more than an (almost) empty template yet. Let's see what happens.
Last edited by Smirftsch on Wed Feb 08, 2017 8:57 am, edited 1 time in total.
Sometimes you have to lose a fight to win the war.
- Dr.Flay
- OldUnreal Member
- Posts: 423
- Joined: Sun Dec 09, 2012 5:57 pm
Re: Vulkan renderer is here
Looking at what can be done to Q2 with a similar system, it could prove very useful
http://brechpunkt.de/q2vkpt/
http://brechpunkt.de/q2vkpt/
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- Smirftsch
- Administrator
- Posts: 8999
- Joined: Wed Apr 29, 1998 10:00 pm
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Re: Vulkan renderer is here
interesting, and sort of exciting, will have a look later today.
But I'm afraid for this stuff a hell a lot of changes would have to be done internally in engine before, things preventing me already now from implementing certain OpenGL4 features.
But I'm afraid for this stuff a hell a lot of changes would have to be done internally in engine before, things preventing me already now from implementing certain OpenGL4 features.
Sometimes you have to lose a fight to win the war.