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Old Unreal 226 D3D renderer not working with 227i

Questions, Tips&Tricks for the special patches
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lowenz
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Old Unreal 226 D3D renderer not working with 227i

Post by lowenz »

In nalicastle flyby the old renderer crashes Unreal 227i

[img]http://s12.postimg.org/eagkp5nb1/image.jpg[/img]

Yeah, I know, why use an old cluncky D3D5 renderer when we got a D3D8/9 one? 'cause in 226 is working and I love old clunky things to test :D

Is there a way to fix it?
Last edited by lowenz on Sun Aug 09, 2015 8:20 am, edited 1 time in total.
The task is not so much to see what no one has yet seen, but to think what nobody has yet thought, about that which everybody sees - E.S.
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han
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Re: Old Unreal 226 D3D renderer not working with 227i

Post by han »

Why? Just why?

Despite that, 226 D3DDrv is at least DX6, likely DX7. And the DX7 render device is still included in 227, thats D3DDrv in there.
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lowenz
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Re: Old Unreal 226 D3D renderer not working with 227i

Post by lowenz »

Why? Just why?

Despite that, 226 D3DDrv is at least DX6, likely DX7. And the DX7 render device is still included in 227, thats D3DDrv in there.
So it's the DX7 one.

Well, I got that error using it.
The task is not so much to see what no one has yet seen, but to think what nobody has yet thought, about that which everybody sees - E.S.
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Re: Old Unreal 226 D3D renderer not working with 227i

Post by Smirftsch »

do you have dxt textures installed by any chance?
Sometimes you have to lose a fight to win the war.
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lowenz
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Re: Old Unreal 226 D3D renderer not working with 227i

Post by lowenz »

do you have dxt textures installed by any chance?
No! Pure Unreal Gold from Anthology.
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han
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Re: Old Unreal 226 D3D renderer not working with 227i

Post by han »

Can you try to disable projector shadows?
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lowenz
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Re: Old Unreal 226 D3D renderer not working with 227i

Post by lowenz »

Can you try to disable projector shadows?
Here's my actual [Engine.GameInfo] (with the crash)

bLowGore=True
bVeryLowGore=False
bCastShadow=True
bDecoShadows=True
bUseRealtimeShadow=True

ShadowDetailRes=128
bBleedingEnabled=False
bBleedingDamageEnabled=False
bAllHealthStopsBleeding=False
bBandagesStopBleeding=False
BleedingDamageMin=5
BleedingDamageMax=20
bMessageAdminsAliases=True
bLogNewPlayerAliases=True
bLogDownloadsToClient=False
bHandleDownloadMessaging=False
bShowRecoilAnimations=True
bNoWalkInAir=True
bAlwaysEnhancedSightCheck=True
bProjectorDecals=False
AutoAim=0.930000
MaxSpectators=2
MaxPlayers=4
AdminPassword=
GamePassword=
ServerLogName=Server.log
LocalBatcherURL=..\NetGamesUSA.com\ngStats\ngStatsUT.exe
LocalBatcherParams=
LocalStatsURL=..\NetGamesUSA.com\ngStats\html\ngStats_Main.html
WorldBatcherURL=..\NetGamesUSA.com\ngWorldStats\bin\ngWorldStats.exe
WorldBatcherParams=-d ..\NetGamesUSA.com\ngWorldStats\logs
WorldStatsURL=http://www.netgamesusa.com
AccessManagerClass=Engine.AdminAccessManager
bMuteSpectators=False
bNoCheating=True
bLocalLog=False
bLocalLogQuery=True
bWorldLog=False
bCastProjectorShadows=False
bNoMonsters=False
bHumansOnly=False
bCoopWeaponMode=False
bClassicDeathmessages=False
Last edited by lowenz on Sun Aug 09, 2015 4:34 pm, edited 1 time in total.
The task is not so much to see what no one has yet seen, but to think what nobody has yet thought, about that which everybody sees - E.S.
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lowenz
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Re: Old Unreal 226 D3D renderer not working with 227i

Post by lowenz »

You got it!

The culprit is the "pawn shadows" option in menu :D
Last edited by lowenz on Sun Aug 09, 2015 4:39 pm, edited 1 time in total.
The task is not so much to see what no one has yet seen, but to think what nobody has yet thought, about that which everybody sees - E.S.
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han
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Re: Old Unreal 226 D3D renderer not working with 227i

Post by han »

The biggest issue is that you can't really increase the maximum supported texture size in the D3DDrv up to 2048x2048, which Smirftsch said is that maximum resolution for projector shadows. Although it can rather easy be increased from 256x266 to 512x512, maybe 1024x1024, but 2048x2048 is likely unfeasable and increasing the maximum supported texture size in the D3DDrv results an long startup times. Better support for higher resolution texture would probably require a major refacturing of it, which is really not worth it. The time is better invested in some supporting newer, new and upcoming APIs (Mantle, D3D12, Vulkan).

lowenz:
I'm sorry that I assumed that you put the 226 build into the 227 install.
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lowenz
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Re: Old Unreal 226 D3D renderer not working with 227i

Post by lowenz »

lowenz:
I'm sorry that I assumed that you put the 226 build into the 227 install.
No problem man! Really!
The task is not so much to see what no one has yet seen, but to think what nobody has yet thought, about that which everybody sees - E.S.
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