If it's not too much trouble I'd also like to ask for the compilation of a D3D9 renderer for UT v4.05 (with Z-far maxed out) just because D3D8 renderer quite a lot of times produces solid color line in the first row and column of screen's pixels. As if the rendering is off-set for 1 pixel right and down.
Thank you.
![Thanks thx](./images/smilies/dankk2.gif)