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It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
Search found 47 matches
- Fri Dec 16, 2022 9:04 am
- Forum: Unreal General Forum
- Topic: [Question] Dualmag command ?
- Replies: 23
- Views: 614
Re: [Question] Dualmag command ?
Since it seems like there might be no dedicated mutator that replaces the automag for original unreal with the double one and only that, I think I will write one myself, as in one that works for singleplayer. I might as well replace it with the one from rysweps2 since that one works well for travel...
- Fri Dec 09, 2022 7:22 am
- Forum: Unreal 227
- Topic: Semi public release of 227j
- Replies: 161
- Views: 23439
Re: Semi public release of 227j
Yeah. And make your best.
- Thu Dec 08, 2022 2:05 pm
- Forum: Unreal 227
- Topic: [227j] Help me how resolve bot/class list folded up
- Replies: 3
- Views: 181
- Mon Dec 05, 2022 2:51 pm
- Forum: Unreal 227
- Topic: [227j] Help me how resolve bot/class list folded up
- Replies: 3
- Views: 181
Re: [227j] Help me how resolve bot/class list folded up
In one archiev all collapeds.


- Mon Dec 05, 2022 1:20 pm
- Forum: Unreal 227
- Topic: [227j] Help me how resolve bot/class list folded up
- Replies: 3
- Views: 181
[227j] Help me how resolve bot/class list folded up
Hi everyone. A long time I was saved the patch 227j and I am seeing the bot/class list folded up. How resolve this? All int files cant be founded for me where this occour. https://i.ibb.co/xs8kh16/Nova-Imagem-de-Bitmap.png https://i.ibb.co/MSVK0Wv/Player-Setup.png https://i.ibb.co/86yG2LW/Botlist.png
- Mon Nov 21, 2022 7:57 pm
- Forum: Unreal Projects
- Topic: [Released] The One
- Replies: 11
- Views: 10931
Re: [Released] The One
While playing I noticed something. I don't know if it's something to point out, but I think it's fixable. By the way great job.
- Mon Nov 14, 2022 12:50 am
- Forum: Unreal General Forum
- Topic: [Question] Dualmag command ?
- Replies: 23
- Views: 614
Re: [Question] Dualmag command ?
when cloaking activated. Booth automags invisibles... Botpack... in ut99 have files botpack.int and botpack.u for this. But in u1 I can't see this files in \system. So how is this? I think you say to add a line in [Public] a line Object=(Name=DualMagMut.DualMagMut,Class=Class,MetaClass=Engine.Mutato...
- Sun Nov 13, 2022 11:11 pm
- Forum: Unreal General Forum
- Topic: [Question] Dualmag command ?
- Replies: 23
- Views: 614
Re: [Question] Dualmag command ?
Thx alot. "open vortex2?mutator=dualmagmut.dualmagmut" and "open intro1?mutator=dualmagmut.dualmagmut" for "Unreal" and "Return to Na Pali" campaigns respectively. Worked fine. ...So it happens as mentioned in one of the posts above in which when moving to the...
- Sun Nov 13, 2022 4:53 pm
- Forum: Unreal General Forum
- Topic: [Question] Dualmag command ?
- Replies: 23
- Views: 614
Re: [Question] Dualmag command ?
It worked. Got it, I didn't know about the need for the dualmag.u file with dualmagmut.u Then there were two more questions:
1st In SinglePlayer mode it didn't seem to work. This is it?
2nd Using it in conjunction with cloacking only one side was invisible.
1st In SinglePlayer mode it didn't seem to work. This is it?
2nd Using it in conjunction with cloacking only one side was invisible.
- Sun Nov 13, 2022 11:36 am
- Forum: Unreal Projects
- Topic: [Released] The One
- Replies: 11
- Views: 10931
Re: [Released] The One
Increnible.
- Sun Nov 13, 2022 5:35 am
- Forum: Unreal General Forum
- Topic: [Question] Dualmag command ?
- Replies: 23
- Views: 614
Re: [Question] Dualmag command ?
Just create a text file, name it DualMagMut.int And put this in: [Public] Object=(Name=DualMagMut.DualMagMut,Class=Class,MetaClass=Engine.Mutator,Description="DualMag Mutator.") Everything is fine. I made the int, but even with the mutator appearing on the list, it doesn't happen to have ...
- Fri Nov 11, 2022 4:35 pm
- Forum: Unreal General Forum
- Topic: [Question] Dualmag command ?
- Replies: 23
- Views: 614
Re: [Question] Dualmag command ?
I don't know how make a int file for this.
- Wed Nov 09, 2022 9:25 pm
- Forum: Unreal General Forum
- Topic: [Question] Dualmag command ?
- Replies: 23
- Views: 614
Re: [Question] Dualmag command ?
DualMagMut.u cannot be found in the mutator list
- Wed Oct 19, 2022 7:21 pm
- Forum: Unreal General Forum
- Topic: [Question] Dualmag command ?
- Replies: 23
- Views: 614
Re: [Question] Dualmag command ?
I got a notification for a post by OP, but i see its gone, what happened? (I don't know what OP is, but I think it was me). I posted a question about two issues. Then I removed it out of shame, to not show that I don't know anything. But ok here goes: Two doubts. In this case I saved a while ago th...
- Mon Oct 17, 2022 3:11 pm
- Forum: Unreal General Forum
- Topic: [Question] Dualmag command ?
- Replies: 23
- Views: 614
[Question] Dualmag command ?
What is the command to invoke the second automag (dualmag), if I type summon automag, and create one more when taking both, I don't get two.
- Fri Oct 14, 2022 12:54 am
- Forum: Unreal 227
- Topic: Semi public release of 227j
- Replies: 161
- Views: 23439
Re: Semi public release of 227j
That's GitHub being bad. The project is still there. GitHub probably logged you out, and GitHub is wrong with their error messages. What it should read: Access denied (Please log in with an account that has access to this project) What it actually reads: 404 Not found Wow and now? How will I ever g...
- Thu Oct 13, 2022 7:55 pm
- Forum: Unreal 227
- Topic: Semi public release of 227j
- Replies: 161
- Views: 23439
Re: Semi public release of 227j
Today I tried to enter the site, and it returned "Page not found". Can anyone tell me what happened? https://github.com/OldUnreal/Unreal-testing/ That's GitHub being bad. The project is still there. GitHub probably logged you out, and GitHub is wrong with their error messages. What it sho...
- Wed Oct 12, 2022 6:32 pm
- Forum: Unreal 227
- Topic: Semi public release of 227j
- Replies: 161
- Views: 23439
Re: Semi public release of 227j
Today I tried to enter the site, and it returned "Page not found". Can anyone tell me what happened?
https://github.com/OldUnreal/Unreal-testing/
https://github.com/OldUnreal/Unreal-testing/
- Mon Aug 29, 2022 9:31 pm
- Forum: Unreal Mods
- Topic: [RELEASED] The Descent: An Unreal Singleplayer Collaborative Adventure
- Replies: 15
- Views: 2486
Re: [RELEASED] The Descent: An Unreal Singleplayer Collaborative Adventure
Thank's alot. Problem solved.
...Nice project.
...Nice project.

- Wed Aug 17, 2022 8:05 pm
- Forum: Unreal 227
- Topic: [v227j] Report localization problems here! [EN-DE-FR-ES-IT-RU-PL-PT-CA-NL]
- Replies: 62
- Views: 2787
Re: [v227j] Report localization problems here! [EN-DE-FR-ES-IT-RU-PL-PT-CA-NL]
Added the DuskFalls.ptt and UMenu.ptt updateds.Neon_Knight wrote: ↑Tue Aug 16, 2022 11:26 pmExcellent! Can you submit it as a Github Pull Request? So you can be properly credited.
- Mon Aug 15, 2022 3:10 am
- Forum: Unreal 227
- Topic: [v227j] Report localization problems here! [EN-DE-FR-ES-IT-RU-PL-PT-CA-NL]
- Replies: 62
- Views: 2787
- Mon Jul 25, 2022 7:16 pm
- Forum: Unreal 227
- Topic: [v227j] Report localization problems here! [EN-DE-FR-ES-IT-RU-PL-PT-CA-NL]
- Replies: 62
- Views: 2787
Re: [v227j] Report localization problems here! [EN-DE-FR-ES-IT-RU-PL-PT-CA-NL]
This is the latest revision with the ptt translation files. (07/25/2022): https://www.mediafire.com/folder/auv5fv5mnfdnu/Traduções_Revisadas_2022_(UG1) or all files in zip file: https://www.mediafire.com/file/i6sfrgtteev4c3t/ptt.zip/file Now let's wait for the final release of 227j (hopefully we hav...
- Thu Jul 21, 2022 9:28 pm
- Forum: Unreal 227
- Topic: UNREAL and RETURN TO NA PALI in NEW GAME Menu.
- Replies: 5
- Views: 457
Re: UNREAL and RETURN TO NA PALI in NEW GAME Menu.
Thank's.
The rtnp is:
Object=(Name=Game.Game,Class=Class,MetaClass=UnrealShare.SinglePlayer,Description="Intro1;Upak.Return;;Return to Napali") in Upak.int

The rtnp is:
Object=(Name=Game.Game,Class=Class,MetaClass=UnrealShare.SinglePlayer,Description="Intro1;Upak.Return;;Return to Napali") in Upak.int

- Thu Jul 21, 2022 3:04 pm
- Forum: Unreal 227
- Topic: UNREAL and RETURN TO NA PALI in NEW GAME Menu.
- Replies: 5
- Views: 457
UNREAL and RETURN TO NA PALI in NEW GAME Menu.
I don't know if it's because I'm with an "old" semi-public. It may have already been seen. But when I run UnrealGold in Portuguese and English I noticed that the Portuguese one has UNREAL and RETURN TO NA PALI in the new game menu and in English it doesn't appear. Can you tell me if there ...
- Tue Jul 12, 2022 7:05 pm
- Forum: Unreal Projects
- Topic: The One - Upcoming 227J mappack in progress...
- Replies: 21
- Views: 5769