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Search found 3133 matches

by Leo T_C_K
Fri Nov 25, 2022 10:59 am
Forum: Unreal Engine 1 and 2
Topic: Hired Guns thread
Replies: 0
Views: 34

Hired Guns thread

Hired Guns (remake or hired guns 2 as its often called) was a cancelled game (that was more or less finished by the time it leaked) by psygnosis (formerly a branch of dma, the same people who worked on the n64dd port of Unreal). Now if you put editor into this or run game with -editor (the game is s...
by Leo T_C_K
Fri Nov 25, 2022 10:50 am
Forum: UScript Board
Topic: A suject asked by a predecessor
Replies: 2
Views: 93

Re: A suject asked by a predecessor

If we had the game it might be possible to help you, but we don't. Most of us didn't even hear this game existed let alone any specifics.

Its also easy to miss this topic, but not so many people visit oldunreal anymore sadly.
by Leo T_C_K
Tue Nov 22, 2022 1:37 pm
Forum: Unreal General Forum
Topic: The 200 botpack maps thread
Replies: 0
Views: 61

The 200 botpack maps thread

This is the thread where I'm releasing the maps that worked on 200-219 that were included in the 221 beta of ut. Some of them worked flawlessly and without change(not even using botpack), some of them required converted texture packages, I will post also the ctf maps i converted from ctf to dm and t...
by Leo T_C_K
Mon Nov 21, 2022 11:29 pm
Forum: Unreal Projects
Topic: [Released] The One
Replies: 11
Views: 981

Re: [Released] The One

While playing I noticed something. I don't know if it's something to point out, but I think it's fixable. By the way great job. https://youtu.be/rDysqELc4gE It is fixable. But given how complex the map is, I'm not surprised it slipped by, besides maybe turbo isn't aware now that this might be easie...
by Leo T_C_K
Mon Nov 21, 2022 6:45 pm
Forum: Unreal General Forum
Topic: Playing Kill The Cow on CTF Face
Replies: 0
Views: 55

Playing Kill The Cow on CTF Face

KTC Face video I posted this on ut99.org before already, though I didn't upload the map yet as I was interrupted but its with all those "200" ports that I worked on recently. I will post a separate thread with all that later. This is what I said on ut99 about it: Also, here's a video of k...
by Leo T_C_K
Mon Nov 21, 2022 6:36 pm
Forum: Unreal General Forum
Topic: Unreal Image and Video Collection (Magazines, Beta & Pre-release shots, UT Beta, Box covers and much more!)
Replies: 104
Views: 6480

Re: Unreal Image and Video Collection (Magazines, Beta & Pre-release shots, UT Beta, Box covers and much more!)

Interesting, I mean the Krall Home World text. I still wonder how the home world of the Skaarj would look like. I guess it'd be very much H.R. Giger inspired like Scorn, at least how I'd imagine it. Wasn't the cancelled mission pack going to take place on the Skaarj home world? Also, I'm not too fa...
by Leo T_C_K
Mon Nov 21, 2022 2:35 pm
Forum: Unreal General Forum
Topic: New Unreal Tournament Beta Version From Early 1999 (Build 221)
Replies: 63
Views: 4811

Re: New Unreal Tournament Beta Version From Early 1999 (Build 221)

ctf face fix This is for 220 and 221, the torches changed back to the original mesh. And this: face222f is a fix for the 222 beta only of its version of ctf face by assigning it back the normal torchflame mesh. and here is the ctf face from 222 for 221 basically (if you don't have the 222 version e...
by Leo T_C_K
Mon Nov 21, 2022 2:21 pm
Forum: Unreal General Forum
Topic: Unreal Image and Video Collection (Magazines, Beta & Pre-release shots, UT Beta, Box covers and much more!)
Replies: 104
Views: 6480

Re: Unreal Image and Video Collection (Magazines, Beta & Pre-release shots, UT Beta, Box covers and much more!)

I did make (before mmu started to experiment himself with it) an edited version of the warlord mesh just to remove the wings etc and a temporary new skin if you want to check it out. warlordedit also finally uploaded the backed up version of the krallhomeworld text file I wrote a while back, this is...
by Leo T_C_K
Mon Nov 21, 2022 1:50 pm
Forum: UnrealTournament Mods
Topic: Classic LMS
Replies: 0
Views: 43

Classic LMS

Classic LMS This is a modified Last Man Standing gametype that is made to be like the Last Man Standing in the 220 and 221 versions of UT "beta" content. I did incorporate however changes that were made to the gametype since so it is more "modern" than the old code. What this is...
by Leo T_C_K
Mon Nov 21, 2022 1:48 pm
Forum: UnrealTournament Mods
Topic: Two CTF maps from 221 UT Beta - now fully working in release UT
Replies: 2
Views: 147

Re: Two CTF maps from 221 UT Beta - now fully working in release UT

The oldest ctf face in existence (so far)

FaceOl

Picture:
Image
by Leo T_C_K
Sat Nov 19, 2022 2:20 pm
Forum: Anything else ?
Topic: Where does the Warlord originate from?
Replies: 1
Views: 84

Re: Where does the Warlord originate from?

GamesHarder posted this already : https://www.oldunreal.com/phpBB3/viewtopic.php?p=101528#p101528 Maybe you guys could have coordinated a little better lol. Either way is this really offtopic worthy? Its about Unreal. Also, how is warlord formed? (a reference to "how is babby formed" meme)
by Leo T_C_K
Fri Nov 18, 2022 10:38 am
Forum: Unreal General Forum
Topic: Now this is retarded (torchflame)
Replies: 0
Views: 71

Now this is retarded (torchflame)

Okay so because of all those different versions and me porting/adjusting maps over. I noticed the ctf face on 222 has broken torchflames while they are okay in newer versions. That's because torchflames on 222 used mesh "tflamem" from UnrealShare by default. Guess what, that is the origina...
by Leo T_C_K
Thu Nov 17, 2022 1:59 pm
Forum: Unreal Projects
Topic: [Released] The One
Replies: 11
Views: 981

Re: [Released] The One

.:..: wrote: Thu Nov 17, 2022 10:53 am Here's the beginning of the map pack in a new perspective!
Absolute peak greatness LOL. My favorite mod really.

This should be now the canon trailer. "Hang in there, hang in there"

I assume glitchreal still is compatible with 227J?
by Leo T_C_K
Tue Nov 15, 2022 5:04 pm
Forum: Unreal Projects
Topic: [Released] The One
Replies: 11
Views: 981

Re: [Released] The One

Hi Leo, no UT version is planned for this, I've considered the prospects of porting this to 226 or UT but it would seem a near impossibility without having to resort to removing a lot of things, it's a task that would be nearly impossible if you ask me, much alike to making a gameboy advance port o...
by Leo T_C_K
Mon Nov 14, 2022 10:45 am
Forum: Unreal General Forum
Topic: [Question] Dualmag command ?
Replies: 21
Views: 346

Re: [Question] Dualmag command ?

Why would you add that into botpack.int or challengegames.int (or whatever it uses)? Besides on tournamentgames the dualmagmutator is most likely going to conflict. I just wondered how its going to work for example inside the unreal gametypes if you explicitly open them. But that will most likely go...
by Leo T_C_K
Sun Nov 13, 2022 8:35 pm
Forum: Unreal General Forum
Topic: [Question] Dualmag command ?
Replies: 21
Views: 346

Re: [Question] Dualmag command ?

I believe for singleplayer you need to specificaly enable to use mutators via the menu otherwise its disabled(but don't quote me on that), but it was written for mind in dm anyways. But you can try. Or try to use it via that command I listed. Like try to do open nyleve?mutator=dualmagmut.dualmagmut ...
by Leo T_C_K
Sun Nov 13, 2022 8:30 pm
Forum: Unreal Music
Topic: Unreal Tournament Series Complete Music and Sound Effect Collection
Replies: 6
Views: 158

Re: Unreal Tournament Series Complete Music and Sound Effect Collection

It is still not confirmed whether child3 actually appeared somewhere even though warmoddities guy on youtube claimed so. I believe it just used necros' sample but the track was by alexander brandon i believe. Not sure anymore though. child2 etc was by brandon so I think this too. Not sure who gave h...
by Leo T_C_K
Sun Nov 13, 2022 1:07 pm
Forum: Unreal Music
Topic: Unreal Tournament Series Complete Music and Sound Effect Collection
Replies: 6
Views: 158

Re: Unreal Tournament Series Complete Music and Sound Effect Collection

I can't do torrents, but I looked at the file list and no this isn't complete now. I suppose you don't know about it but together with a couple of old prototypes like unrealed 0.864n (that a lot of people ignore despite having couple of differences and different unreal.unr) there were also some musi...
by Leo T_C_K
Sun Nov 13, 2022 12:33 pm
Forum: Unreal General Forum
Topic: [Question] Dualmag command ?
Replies: 21
Views: 346

Re: [Question] Dualmag command ?

Just create a text file, name it DualMagMut.int And put this in: [Public] Object=(Name=DualMagMut.DualMagMut,Class=Class,MetaClass=Engine.Mutator,Description="DualMag Mutator.") Everything is fine. I made the int, but even with the mutator appearing on the list, it doesn't happen to have ...
by Leo T_C_K
Fri Nov 11, 2022 6:15 pm
Forum: Unreal General Forum
Topic: Unreal Image and Video Collection (Magazines, Beta & Pre-release shots, UT Beta, Box covers and much more!)
Replies: 104
Views: 6480

Re: Unreal Image and Video Collection (Magazines, Beta & Pre-release shots, UT Beta, Box covers and much more!)

I did say this in personal conversations but not here yet so I'll do that too. the skaarj warlord, the closest resemblance to that look is this: https://unreal.fandom.com/wiki/Torgr maybe parts of torgr's and the korig's parts could be used to make the skin if someone modified warlord mesh enough or...
by Leo T_C_K
Fri Nov 11, 2022 5:41 pm
Forum: Unreal General Forum
Topic: [Question] Dualmag command ?
Replies: 21
Views: 346

Re: [Question] Dualmag command ?

Just create a text file, name it DualMagMut.int

And put this in:

[Public]
Object=(Name=DualMagMut.DualMagMut,Class=Class,MetaClass=Engine.Mutator,Description="DualMag Mutator.")
by Leo T_C_K
Thu Nov 10, 2022 6:47 pm
Forum: Unreal General Forum
Topic: Unreal Image and Video Collection (Magazines, Beta & Pre-release shots, UT Beta, Box covers and much more!)
Replies: 104
Views: 6480

Re: Unreal Image and Video Collection (Magazines, Beta & Pre-release shots, UT Beta, Box covers and much more!)

Yrex notified me of the discovery (just one line that you can miss) of the original Prophet's name. It wasn't Haute. He was called Kantis and his face is on the "skantis#" textures in the skycity package. Yup, that lion-like face is actually the Nali Prophet and he had a lot of hair obviou...
by Leo T_C_K
Wed Nov 09, 2022 11:02 pm
Forum: Unreal General Forum
Topic: Unreal Image and Video Collection (Magazines, Beta & Pre-release shots, UT Beta, Box covers and much more!)
Replies: 104
Views: 6480

Re: Unreal Image and Video Collection (Magazines, Beta & Pre-release shots, UT Beta, Box covers and much more!)

The GasBag eating animation makes so much sense now holy shit The Rodent was most likely done just for the sake of the animation. That's definitely the artifact of Batman of Unreal or Batman Gargoyle... LOL Honestly, at first glance I thought the symbol in the upper left corner reminded me of the N...
by Leo T_C_K
Wed Nov 09, 2022 10:39 pm
Forum: Unreal General Forum
Topic: What?! Blob and Steve?
Replies: 1
Views: 55

Re: What?! Blob and Steve?

there's more info in gamesharder thread but either way https://en.wikipedia.org/wiki/The_Blob I never knew this film existed until I read that. And see here, this remake imagery, this looks quite like the blob/parentblob in the mid 1997 versions https://horrornews.net/wp-content/uploads/2012/06/The-...

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