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Normal Topic Unreal 227j question (Read 198 times)
Reborn
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Unreal 227j question
Sep 30th, 2020 at 9:24pm
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(11/28/19) Added delta compression for saved games, also made saved games files contain save information along with a screenshot preview to show on load game menu.


Oooooh!
I've been waiting for this for 20 years!
Is this menu implemented?
Has this menu been tested?

If this is not done, what is the code for inserting a screenshot into the menu?

I'm worry...

Unreal.exe does not allow overwriting sevegame files, if they are opened as texture packages....
  
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Smirftsch
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Re: Unreal 227j question
Reply #1 - Oct 1st, 2020 at 4:50am
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this has been added into UMenu load menu and the information/texture is embedded in the .usa file as far as I remember.
And yes, this feature is working and tested Smiley
  

Sometimes you have to lose a fight to win the war.
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Re: Unreal 227j question
Reply #2 - Oct 1st, 2020 at 10:36am
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Reborn wrote on Sep 30th, 2020 at 9:24pm:
Unreal.exe does not allow overwriting sevegame files, if they are opened as texture packages....

It doesnt actually save as a texture with the save file, but rather raw bitmap data (with the file header). And while listing saved games it just loads that raw data and generates a texture object out of it.

And the way it obtains the screenshot is simply running screenshot function as if pressing F9, but instead it just takes the data, downscales it and saves it with the saved game file (along with other information like map and timestamp).

In other words, it no longer relies on information saved with an ini file.
  

Shivaxi wrote on Jul 25th, 2013 at 12:50pm:
...and now im stuck trying to fix everything you broke for the next 227 release xD Tongue

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