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Very Hot Topic (More than 25 Replies) Unreal Tournament v469a Patch Release (Read 6238 times)
anth
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Unreal Tournament v469a Patch Release
Sep 23rd, 2020 at 7:35am
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Hello everyone,

We are not quite done yet, but UT v469 is sufficiently stable for a public release now so we created a GitHub repository to host our patch releases as well as development snapshots.

You can download the patch here. Please make sure you read our README for instructions.

Moving forward, we would also like to use the GitHub issue tracker for bug reports. You can create issues here. Please include your OS/Platform and the version (for those using official releases) or commit hash (for those using snapshots) of the patch in your bug report.

Existing bug reports on our internal 469 development forum do not have to be moved over to GitHub. We intend to follow up on those here.

A huge thanks to everyone who helped to make this happen. I thanked a few people in the README as well, but I inevitably forgot about a lot of people whose contributions we really did appreciate.

Cheers,
anth
« Last Edit: Sep 23rd, 2020 at 8:48pm by anth »  
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Sp0ngeb0b
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Re: Unreal Tournament v469a Patch Release
Reply #1 - Sep 23rd, 2020 at 7:57am
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Awesome, great job and respect to everyone involved!
  
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rdy2bz
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Re: Unreal Tournament v469a Patch Release
Reply #2 - Sep 23rd, 2020 at 8:56am
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Celebration day!  Smiley

Huge thank you for the effort you did with this patch. And congratulations to the whole team!
  

alone alive again
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UnrealGGecko
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Re: Unreal Tournament v469a Patch Release
Reply #3 - Sep 23rd, 2020 at 9:23am
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Brilliant! Thank you so much! HYPE! Cheesy Cheesy Cheesy

I take it it's ok to spread the news now?  Grin

  

Wanted to share some of my stuff, but signature limit is a bit harsh Tongue
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Re: Unreal Tournament v469a Patch Release
Reply #4 - Sep 23rd, 2020 at 11:32am
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Has this been tested with tactical-ops as well?

Thanks
  
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Re: Unreal Tournament v469a Patch Release
Reply #5 - Sep 23rd, 2020 at 12:04pm
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Lovely to see some progress. 

However, just a heads up for those unaware: attempting to start the patched game results in Windows Defender SmartScreen blocking it from running. 
  
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Neon_Knight
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Re: Unreal Tournament v469a Patch Release
Reply #6 - Sep 23rd, 2020 at 12:33pm
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Yay!

It's an honor to have contributed to something as great as this. Smiley Congrats to everyone involved!
  

Official U1 v227/UT v469 .int and .est localization maintainer.
"The ratio of critics to creators is something like 10,000:1. The ratio of good critics to bad: 1:10,000." - Fast Eddie, TVTropes
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Re: Unreal Tournament v469a Patch Release
Reply #7 - Sep 23rd, 2020 at 6:36pm
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w00t!
  
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Re: Unreal Tournament v469a Patch Release
Reply #8 - Sep 23rd, 2020 at 7:11pm
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I'll wait until it's fully done.
  

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anth
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Re: Unreal Tournament v469a Patch Release
Reply #9 - Sep 23rd, 2020 at 8:07pm
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Lumi wrote on Sep 23rd, 2020 at 11:32am:
Has this been tested with tactical-ops as well?

Thanks


We cannot officially support TO because we don't have permission to patch that game. The patch _should_ work, however, if you use TO's versions of Botpack.u and UTMenu.u
  
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Re: Unreal Tournament v469a Patch Release
Reply #10 - Sep 23rd, 2020 at 8:34pm
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Great work! It's amazing how smoothly the game runs with high frame rates now, even on servers. However, I did run into one issue: some v469 servers (such as {KDS}/Anth UT Test Server) don't let me join; I get this message: "Package Engine.u failed an MD5 check." I tried re-downloading and re-installing the patch in case it was a corrupted file, but the error remains. This doesn't happen on v451 servers or some other v469 ones. What gives?
  
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anth
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Re: Unreal Tournament v469a Patch Release
Reply #11 - Sep 23rd, 2020 at 8:50pm
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Chronelium wrote on Sep 23rd, 2020 at 8:34pm:
Great work! It's amazing how smoothly the game runs with high frame rates now, even on servers. However, I did run into one issue: some v469 servers (such as {KDS}/Anth UT Test Server) don't let me join; I get this message: "Package Engine.u failed an MD5 check." I tried re-downloading and re-installing the patch in case it was a corrupted file, but the error remains. This doesn't happen on v451 servers or some other v469 ones. What gives?


Those servers are on an older version of the v469 beta. The problem will go away when the admins update to the official v469a version and we added an MD5 list auto-updater to prevent this from happening again in the future.
  
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Re: Unreal Tournament v469a Patch Release
Reply #12 - Sep 23rd, 2020 at 9:00pm
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anth wrote on Sep 23rd, 2020 at 8:50pm:
Chronelium wrote on Sep 23rd, 2020 at 8:34pm:
Great work! It's amazing how smoothly the game runs with high frame rates now, even on servers. However, I did run into one issue: some v469 servers (such as {KDS}/Anth UT Test Server) don't let me join; I get this message: "Package Engine.u failed an MD5 check." I tried re-downloading and re-installing the patch in case it was a corrupted file, but the error remains. This doesn't happen on v451 servers or some other v469 ones. What gives?


Those servers are on an older version of the v469 beta. The problem will go away when the admins update to the official v469a version and we added an MD5 list auto-updater to prevent this from happening again in the future.

Thanks for the reply. I see, I suspected that may be the case. I suppose I'll wait until the servers are updated, then.
  
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Re: Unreal Tournament v469a Patch Release
Reply #13 - Sep 23rd, 2020 at 10:32pm
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Are there any plans on fixing weapon model scaling on different resolution ratios?
think its connected to the fov
  
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Re: Unreal Tournament v469a Patch Release
Reply #14 - Sep 23rd, 2020 at 11:22pm
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YES FINALLY!!



Congrats to the developers... now you have to excuse me, I'll play this patch to shreds.

  
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