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Normal Topic Converting DmKrazy (Fusion Pack) to Unreal Tournament (Read 302 times)
Thesto_Vandora
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Converting DmKrazy (Fusion Pack) to Unreal Tournament
Jul 10th, 2020 at 6:09am
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Most of the Unreal deathmatch maps seem to work fine in Unreal Tournament, however DmKrazy from the Fusion Pack has broken lifts.

Does anyone have any idea as to how I can fix this?

(I'm in the process of *very lightly* modifying all the official U1 and RTNP deathmatch maps to work in UT, with music and MyLevel screenshots).
  
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Neon_Knight
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Re: Converting DmKrazy (Fusion Pack) to Unreal Tournament
Reply #1 - Jul 13th, 2020 at 6:51pm
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Perhaps something like this may help? (From UTClassicRepack.zip)

Quote:
The gravityzone methods used in the original to create the vent shafts didn't work in UT, so I did something with kickers. Getting the bots to understand these was a bitch, but I managed to get them using one of the vents - the bots will jump up it but require the Translocator to fully execute the move. So enable it Tongue . Bot support for this map is generally poor but it's a tough one to path.
  

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