Donate for Oldunreal:
Links to our wiki:
Welcome, Guest. Please
UnrealTournament General Forum
› Cola Wars for CTF
Cola Wars for CTF (Read 73 times)
Location: Palo Alto, CA
Joined: Oct 19
Cola Wars for CTF
, 2020 at 7:00am
Over this Memorial Day Weekend, and coupled with an unusual work schedule for understandable reasons, I had something of a 5-day weekend. With not much else to do, I went through all my CTF maps and checked which ones might benefit from added UTDMW (Warlords) & UTDMT (Titans). All in all, I edited about 2 dozen maps.
This one was first because I thought it could do with UTDMW and it had things that needed fixing.
Flags in the bases are supposed to say the name of the soda listed for that side, but the Red Flag wasn't setup right. It looked like a normal flag, so I had to fix the skinning of that. Flags look the same as always when picked up, but when in the base they're supposed to have Coke on the Red & Pepsi on the Blue.
I added an IntroBoss on either side of the spawn-in level, it's separated from the entire map, only can spawn in there before exiting to play. A long time back someone made a Coca-Cola/Pepsi skin for the Boss model, unrelated to this map... I think, so I used the skins from that in those instances.
Needed a pic for the selection window too... found something amusing.
Warlords are named Lord Coke & Lord Pepsi.
All in all, I think this is very fun.
.u - /system
.unr - /maps
.utx - /textures
.png - pwetty
.jpg - silly
New Gaming strategy: Hug everything!
Forum Jump »
» 10 most recent Posts
» 10 most recent Topics
Unreal General Forum
- Real-CTF Board
UnrealTournament General Forum ««
- Infiltration-Board for UnrealTournament
Unreal2 General Forum
Other Unreal Engine Games
Unreal Engine 1 and 2
- Clive Barker's Undying
- Deep Space Nine: The Fallen
- Deus Ex
- Disney's Brother Bear
- Dr. Brain: Action Reaction
- Harry Potter Series
- Mobile Forces
- Nerf Arena Blast
- The Next Generation: Klingon Honor Guard
- The Wheel of Time
- X-COM: Enforcer
Editing, scripting, modelling and mapping
- C++ Native Mods for UE1
UnrealEd, the editor for Unreal up to version 226
UnrealEd 2, the editor for UnrealTournament
UnrealEd 2.1, the Unreal 227 editor
High-Res Textures for Unreal & UnrealTournament
OpenGL & D3D for Unreal & UnrealTournament
ALAudio (OpenAL), FMOD (FMOD3 and FMOD Ex) or other new audio renderer for UEngine 1 Games
Hardware & Drivers
Hyper's Unreal hideout
Anything else ?
« Board Index
» Powered by
YaBB Forum Software
© 2000-2020. All Rights Reserved.