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Normal Topic Messed up textures caused by No Filtering (Read 252 times)
Piroska
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Messed up textures caused by No Filtering
Apr 13th, 2020 at 4:56am
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Can anyone help me out here? I'm using Direct3D8 as my video driver, but I'm not a fan of all those blurry textures so I use No Filtering to give the game that lovable old school pixelated look as in Software mode. Trouble is, the game gets all these squares in almost every texture
, and I've no idea how to remedy this problem (using rmode via the console can fix this but in turn it seems tp remove all lightning from the game, making it look worse). I'm not sure this has anything to do with my (NVidia) video card, but this happens with all other rendering modes as well, except Software rendering.
  
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[]KAOS[]Casey
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nedm

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Re: Messed up textures caused by No Filtering
Reply #1 - Apr 13th, 2020 at 5:25am
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I'm afraid the current version of the renderer doesn't have the ability to _just_ turn off smoothing,  "nofiltering" isn't just turning off smoothing but a bunch of other features as well.

you'll have to use software rendering if you want it to look like that, but it may be possible to add a "NoSmoothing" feature to the renderers, since I know it has to support it due to some polyflags with "NoSmooth"


however... there is a terrible workaround...

bind a key to "set texture bNoSmooth true | set actor bNoSmooth true" with the consolecommand "set input x set texture bNoSmooth true | set actor bNoSmooth true" and press the key (x in my example) on every load of new levels.

Or if you can start a new campaign, just add this mutator:

www.klankaos.com/NoSmoothMutator.zip

You can use it from the start new campaign mutator list, or open MapName?Mutator=NoSmoothMutator.NoSmoothMutator -- You will need to place the contents into your system folder.

be warned it may slow things down a bit with extremely heavy spawning stuff like monster hunt
  
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Piroska
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Re: Messed up textures caused by No Filtering
Reply #2 - Apr 13th, 2020 at 6:32pm
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That worked nicely, thanks. The game looks so much better now, without it it just looks plain drab, especially while outdoors and the mountains in the background look like ugly, misshapen cardboards; I honestly never figured why people found those blurry graphics so appealing. I'm replaying this game after a long, long time (now with Unreal Evolution), but seeing those blurred visuals everywhere was murdering all my enthusiasm. Thanks again.  Smiley
  
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ahaigh01
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Re: Messed up textures caused by No Filtering
Reply #3 - Apr 14th, 2020 at 12:02am
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Have you tried the HD textures?  BTW you can switch to them and back to vanilla mid-campaign and not screw up game saves.   Smiley
  
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Piroska
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Re: Messed up textures caused by No Filtering
Reply #4 - Apr 15th, 2020 at 5:26pm
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Wow, that looks friggin' awesome Shocked Downloading.
  
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