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Normal Topic OpenGL renderer for Unreal and Unreal: Return to Napali v2.26Final fps limiter (Read 413 times)
ut405player
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OpenGL renderer for Unreal and Unreal: Return to Napali v2.26Final fps limiter
Apr 3rd, 2020 at 7:14pm
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I would like to know if there is any renderer either D3D or OpenGL for
Unreal v2.26Final and
Unreal: Return to Napali v2.26Final
that has frame rate limiter.

I have at present v2.1.0.7 for both and works great but I'd like to limit
framerate to 100 because on Radeon HD 7850 they both go crazy with 400-750fps.

I tried v2.1.0.8 and deleted the .ini before running it with the new version and nothing.
OpenGL renderer failed to load.

I will make separate installations for 2.27i, but I'd like 2.26 to work too with fps limiter if possible.

Thank you.
  
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[]KAOS[]Casey
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nedm

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Re: OpenGL renderer for Unreal and Unreal: Return to Napali v2.26Final fps limiter
Reply #1 - Apr 4th, 2020 at 3:31am
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I compiled this ages ago, I dont know if it's 100% working since its a gutted/modified version of UTGLR to compile on unreal gold

http://www.klankaos.com/utglr_OpenGLDrv_226b.zip

it does seem to have framerate limit

please make sure to back up your old files.
  
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ut405player
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Re: OpenGL renderer for Unreal and Unreal: Return to Napali v2.26Final fps limiter
Reply #2 - Apr 4th, 2020 at 10:55pm
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Thank you so much.
This render though old works splendidly in Unreal and Return to NaPali and I can cap
the framerate to 100 for a very enjoyable experience.
Here are my settings for it - same for U and U-Napali (brightness @ 0.5).
Code
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[OpenGLDrv.OpenGLRenderDevice]
ZRangeHack=False
NoAATiles=True
NumAASamples=4
UseAA=False
MaskedTextureHack=True
SmoothMaskedTextures=False
SceneNodeHack=True
FrameRateLimit=100
SwapInterval=0
UseFragmentProgram=True
UseMultiDrawArrays=True
TexDXT1ToDXT3=False
DynamicTexIdRecycleLevel=100
CacheStaticMaps=True
UseTexPool=True
UseTexIdPool=True
UseSSE2=True
UseSSE=True
BufferTileQuads=False
SinglePassDetail=True
SinglePassFog=True
ColorizeDetailTextures=False
DetailClipping=False
DetailTextures=True
DetailMax=2
RefreshRate=0
MaxTMUnits=0
NoFiltering=False
MaxAnisotropy=0
Use16BitTextures=False
UseS3TC=False
UseAlphaPalette=False
UseTrilinear=True
UsePrecache=False
ShareLists=True
UsePalette=False
UseMultiTexture=True
UseBGRATextures=True
UseZTrick=False
MaxLogTextureSize=0
MinLogTextureSize=0
OneXBlending=False
GammaCorrectScreenshots=True
GammaOffsetBlue=0.000000
GammaOffsetGreen=0.000000
GammaOffsetRed=0.000000
GammaOffset=0.000000
LODBias=0.000000
HighDetailActors=True
Coronas=True
ShinySurfaces=True
VolumetricLighting=True 

  
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shoober420
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Re: OpenGL renderer for Unreal and Unreal: Return to Napali v2.26Final fps limiter
Reply #3 - Apr 28th, 2020 at 12:08am
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[]KAOS[]Casey wrote on Apr 4th, 2020 at 3:31am:
I compiled this ages ago, I dont know if it's 100% working since its a gutted/modified version of UTGLR to compile on unreal gold

http://www.klankaos.com/utglr_OpenGLDrv_226b.zip

it does seem to have framerate limit

please make sure to back up your old files.


Thank you so much for this. Easily the best way to play 226b. It would be awesome if you guys compiled the new XOpenGL for 226b when itís out of beta.

https://github.com/ValveSoftware/Proton/issues/3805
https://gist.github.com/shoober420/13dd9e7e61851880301b6a23c4910fd1
  
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