Silver Wolf wrote on Apr 12
th, 2020 at 4:52am:
even if they can be a bit op if you know what you're doing
Oh?
Two questions: Which ones, and did you play on hardcore mode where challenge is peak.
Quote:But I wanted to mention, the way you install the mod is actually pretty bad for the user, because if you wanted to quickly swap to vanilla Unreal, you can't, you'd have to edit your Unreal.ini and a lot of people probably don't know how to do that
An easy way of fixing this issue as Casey was trying to say, is to just rename the maps, link them to each other and use an .int file to make the Campaign appear on the Start Game menu, it doesn't make the installation any more complex at all, I did it myself and it took me like half a hour, not that much time compared to how long the entire mod probably took you to make
Also I did check the Upak file and yeah it is literally just 227i's vanilla Upak.u so there's nothing wrong with that file
Once again I am told what my mod supposedly does by people that do not know what my mod does.
Now I will tell you as this is getting silly. Here's the thing: UE overrides 227i's console, and it modifies some int files for new key input. Changing the map names will accomplish nothing here as there is still the question of what to do with everything else while also maintaining a one-step easy install process.
If you can find me a solution to those two problems, I'll listen, and sure, change the map names in the process too. Of course I want the mod to not be destructive, but whining about map names misses the point and is not helpful. For now, simply backing up the system folder as instructed solves compatibility issues, and is very easy to do. The alternative is having those not very technically-inclined going through an extensive multi-step install process or digging in .ini files and that is not good at all. You guys are supposed to be technically-inclined and also able to follow one simple instruction to avoid compatability issues. It's not like I don't warn you either. Moddb and the .exe both.
My other mod, GMDX, was also destructive (technically. though less so than this), but that didn't stop 100,000+ people downloading and enjoying it. A lot of people wouldn't have been able to enjoy it if it weren't so easy to install. There was simply nothing I could do to not make it destructive aside from omitting that content or having people manually install, which obviously defeats the point. From what I can tell, this is the same issue, but I could be wrong.