Hello all. I recently started up a Serpentine server. It's more of an experiment so I can learn more about unreal dedicated servers. I have a problem with the server crashing, so far it seems to only do it with two maps: DMGotliebsRetreat and DMKonosusR2.
The server's called Tom's Serpentine Monstermash in the server list.
Trying to provide as much info as I can. I also included an unrealcrash.log below.
Would appreciate any help anyone can offer.
Windows 10
227J_42 with update 16.7
UTeamFix_10H_public
Using UteamFix Monstermash mutator
Using the UteamFix Serpentine game bridge
Serpentine 8.7
Using vanilla monsters, nothing custom
I'm using the maps from the Oldunreal serpentine download section
All maps work fine, no crashes, except the two above mentioned.
Complete log:
https://justpaste.it/3nc3fThe notable part from the log, where the server cashes is:
Critical: AActor::execAllActors
Critical: (Mover DMGotliebsRetreat.Mover35 @ Function Engine.Actor.TriggerEvent : 003F)
Critical: AActor:

rocessState
Critical: Object Mover DMGotliebsRetreat.Mover35, Old State State Engine.Mover.TriggerOpenTimed, New State State Engine.Mover.TriggerOpenTimed
Critical: AActor::Tick
Critical: TickAllActors
Critical: ULevel::Tick
Critical: (NetMode=1)
Critical: TickLevel
Critical: UGameEngine::Tick
Critical: UpdateWorld
Critical: UServerCommandlet::Main
Exit: Executing UObject::StaticShutdownAfterError
Exit: Exiting.
Uninitialized: Name subsystem shut down
Uninitialized: Log file closed, 01/20/20 09:15:10