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Normal Topic UnrealED Suggestion. Replaced actors keep properties. (Read 335 times)
Krull0r
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UnrealED Suggestion. Replaced actors keep properties.
Dec 12th, 2019 at 1:04pm
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Hello

I have a suggestion for the editor.

UnrealEd allows us to replace actors with others. But if a actor gets replaced, for example a pawn, the difficulty settings and orders need to be changed again.

It would be nice if the replaced actor keep the properties of the old actor.


Such a feature would improve the workflow.
  

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Re: UnrealED Suggestion. Replaced actors keep properties.
Reply #1 - Dec 12th, 2019 at 6:33pm
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Done.
Added right click option: Replace with XXX (keep properties)
  

Shivaxi wrote on Jul 25th, 2013 at 12:50pm:
...and now im stuck trying to fix everything you broke for the next 227 release xD Tongue

(ಠ_ಠ)
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Krull0r
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Re: UnrealED Suggestion. Replaced actors keep properties.
Reply #2 - Dec 13th, 2019 at 8:50am
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.:..: wrote on Dec 12th, 2019 at 6:33pm:
Done.
Added right click option: Replace with XXX (keep properties)


Thank you  Wink
  

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Feralidragon
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Re: UnrealED Suggestion. Replaced actors keep properties.
Reply #3 - Dec 13th, 2019 at 12:21pm
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I would like to propose an addendum to this suggestion.

Since the useful purpose of this would be to keep only what the mapper actually changed to not set up again, it would be best that this functionality only copied the properties that differed from their default value.

This is because, if you want to replace something like a pawn (the given example), it's likely that you want to replace a pawn class by a different class, and with each class having different values for the same properties, the new pawn may end up being completely broken at worst if the properties are simply copied over without any regard on which properties were actually changed by the mapper in the original actors.

For example: if you replace a squid by a skaarj (for some reason), their physical properties (physics, collision, etc) should be kept like they originally were, and only the properties the mapper changed (most likely such as orders, tags, etc) being copied over.
  
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Re: UnrealED Suggestion. Replaced actors keep properties.
Reply #4 - Dec 14th, 2019 at 5:22pm
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Feralidragon wrote on Dec 13th, 2019 at 12:21pm:
Since the useful purpose of this would be to keep only what the mapper actually changed to not set up again, it would be best that this functionality only copied the properties that differed from their default value.

That is exactly what I did. Well internally it does same as copy actor to clipboard, replace Class type with text editor and paste actor with the new class type.
  

Shivaxi wrote on Jul 25th, 2013 at 12:50pm:
...and now im stuck trying to fix everything you broke for the next 227 release xD Tongue

(ಠ_ಠ)
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