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Hot Topic (More than 10 Replies) Request for disabling Mesh Culling in Patch 469 (Read 1769 times)
anth
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Re: Request for disabling Mesh Culling in Patch 469
Reply #15 - Apr 14th, 2020 at 10:55pm
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We're working on an extended renderer interface that will allow you to receive mesh data much earlier (i.e., before culling, enviromapping, etc.). XOpenGLDrv will be using the new interface in the next beta build (which should land some time this week).
  
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darknovismc
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Re: Request for disabling Mesh Culling in Patch 469
Reply #16 - Apr 16th, 2020 at 9:42am
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Thanks for the information once again.
I hope you will release public headers for patch 469 after releasing the patch itself.
I also hope that the old renderers will still work as you promised. It should be achieved with some function overloading for old vs new renderers.
  
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