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Normal Topic Terra Mining Region (co-op edit/expansion of DMTerra) (Read 108 times)
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Terra Mining Region (co-op edit/expansion of DMTerra)
Oct 30th, 2019 at 10:16pm
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After sharing screenshots of this map in various places, I decided that I should probably showcase this map here on OldUnreal.

Terra Mining Region

As the mineral and resource harvesting efforts of the Skaarj occupation on Na Pali expands, so do their prospects. The Terra Mining Region, once a partitioned network of Nali folk homes, villages, communities and burial sites has become a landscape under progressively vigorous, encroaching Skaarj infrastructural development to facilitate an ever starving desire for constant 'bulk' material excavation and asphyxiated by the toxic fumes of looming industrial exhaust chimneys.

Stranded humans who are scrambling to survive the surrounding territory and the adjacent terrain, and lucky (enough) to survive or avoid the nearby Skaarj game grounds may find themselves here, whether for better or for worse. Maybe salvation here is far fetched, but with all factors considered, is it even worth letting fate decide?

Meanwhile, appointed Skaarj overlord of the region, Loszos'Jajir becomes increasingly suspicious of areas they are restricted from in their own territory. Are their masters hiding something from them?

The map is an edit of the deathmatch map which comes with UGold (and originally, it came with Return to Na Pali) called DMTerra, but repurposed for co-op (and alternatively singleplayer, but not recommended).

The map also features a day-night cycle:

Terra Mining Region is a map which can technically play out forever, as the Skaarj and their subsidiary minions can enter (and exit) the region to fulfill tasks, jobs or orders based on the whims of their commanding classes.

Players can choose to help the Nali communities, or choose to take what little they have left for themselves, possibly determining the diplomatic stances between other players, depending on how they treat the Nali (and of course, how they treat other players too)!


Credits/People involved:

Myself : Mapping/modelling/texturing/skinning

Krull0r : Various technical advice + helping me learn how to use Kismet scripting.

.:..: : Author of the Kismet scripting trigger tool

Bleeder91<NL> : Coding

Smirftsch : 227, which this map can't work without

Crool : Design ideas/theoretical physics

Tera : For coincidently having a very similar name and also for some design suggestions

TLX : Extra 2d design.

(If i've forgotten somebody, please let me know! )


Will try to show more soon.

AKA - ( T : S : B ) Ice-Lizard

Whistleblower Ted Gunderson
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