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Normal Topic How I do a custom menu in Unreal 1(Gold)/UE1 and float logo + console log, like Prey 1998 (Read 605 times)
TheCompaqDaveGuy
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How I do a custom menu in Unreal 1(Gold)/UE1 and float logo + console log, like Prey 1998
Oct 11th, 2019 at 2:29pm
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I make those days a map pack, one after one. and I want to do the coolest menu choices, even game over menu. Like this video:

https://www.youtube.com/watch?v=XxcsY0MBVW8
How I start doing it in Unreal Gold, ready script, a DL of the right custom menu??
  
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BobIsUnreal
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Re: How I do a custom menu in Unreal 1(Gold)/UE1 and float logo + console log, like Prey 1998
Reply #1 - Oct 11th, 2019 at 4:13pm
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the short answer , what you see is actually just a autoplay map itself..
the animated bits are either movers or models.
you utilize either key press hooks or the players"yaw" or rotation to navigate the "menus" that you draw onto the prayers HUD via post render.
every part of what i just mentioned is complex to implement. 

if you want the console to draw over the top, you have to modify all the appropriate draw calls and stuff much deeper in ubrowserconsole or umenu code to tell is how to represent that data.

Postal2 for the unreal engine 2 uses a map for its menu.
if you have that game take a look at it, but note that the game engine is very differnt and tailered to making htat work smootly
  

[REM_img]http://i.imgur.com/V3OSsDu.gif.disable[/img]http://i.imgur.com/JOu38Gs.gif
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TheCompaqDaveGuy
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Re: How I do a custom menu in Unreal 1(Gold)/UE1 and float logo + console log, like Prey 1998
Reply #2 - Oct 14th, 2019 at 4:57pm
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Yap. It's the most hard to me to this complex coding and inpleting stuff, 2 -> 100% like. Even I know how to modeling and mapping on UE1. But there's a mod that included something like that to U1???
« Last Edit: Oct 14th, 2019 at 7:17pm by TheCompaqDaveGuy »  
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