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Very Hot Topic (More than 25 Replies) OldUnreal takes over maintenance of the Unreal Tournament code base (Read 17263 times)
Buggie
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Re: OldUnreal takes over maintenance of the Unreal Tournament code base
Reply #195 - Jul 9th, 2020 at 3:14pm
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UnrealFox wrote on Jul 9th, 2020 at 10:13am:
I really want to ask you to enter support for Cyrillic characters

What about another languages/charsets? Or it must be full unicode range? English only enough for all. It is make all players connected with one language.
  
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Re: OldUnreal takes over maintenance of the Unreal Tournament code base
Reply #196 - Jul 9th, 2020 at 4:29pm
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Being able to play the game in other languages attract new people to the game. You can't expect a community to strive without new blood. You can't expect servers to be filled if there aren't people playing the game.
« Last Edit: Jul 10th, 2020 at 3:32am by Neon_Knight »  

Official (?) U1 v227/UT v469 .int and spanish localization fixer/maintainer.
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Re: OldUnreal takes over maintenance of the Unreal Tournament code base
Reply #197 - Jul 10th, 2020 at 8:35am
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I'm interested in testing the new Patch.
I play most of time on my trusted Thinkpad x230 (Intel HD 4000).

I also have a Powerbook G4 with 1.33 GHz PowerPC 7447 (G4) processor and an ATI Mobility Radeon 9600 under Linux/Mac OS X 10.5.8.
  
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Re: OldUnreal takes over maintenance of the Unreal Tournament code base
Reply #198 - Jul 10th, 2020 at 11:09am
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Neon_Knight wrote on Jul 9th, 2020 at 4:29pm:
Being able to play the game in other languages attract new people to the game. You can't expect a community to strive without new blood. You can't expect servers to be filled if there aren't people playing the game.

Let's be honest: a game 20 years ago has very little chance of attracting new players if they have a newer alternative.

Adding Cyrillic fonts will not change much. It will simply add more players who will not understand English and who will be difficult to interact with for this reason.
  
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Re: OldUnreal takes over maintenance of the Unreal Tournament code base
Reply #199 - Jul 10th, 2020 at 3:23pm
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Buggie wrote on Jul 10th, 2020 at 11:09am:
Neon_Knight wrote on Jul 9th, 2020 at 4:29pm:
Being able to play the game in other languages attract new people to the game. You can't expect a community to strive without new blood. You can't expect servers to be filled if there aren't people playing the game.

Let's be honest: a game 20 years ago has very little chance of attracting new players if they have a newer alternative.

Adding Cyrillic fonts will not change much. It will simply add more players who will not understand English and who will be difficult to interact with for this reason.

And because of that we should restrict the game to only people who understand english. I don't agree with that. At all.
  

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Re: OldUnreal takes over maintenance of the Unreal Tournament code base
Reply #200 - Jul 10th, 2020 at 3:35pm
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There should be a common basis.

I repeatedly encounter a situation when a group of Italian / Spanish (or someone like that) players enters the server. They communicate with each other. But they do not understand the rest of the players. And other players do not understand them either.
You cant say where the insta is, you cant explain something or ask not to run ahead of the missiles.
After the introduction of the Cyrillic alphabet, more groups of Russians will be added who will do the same.

This is one part of the problem.

The second part of the problem is that the place on the texture is not endless. All languages ​​cannot be placed into a single texture.
World already tried it all with single-byte encodings. Finished with Unicode.

Why is Cyrillic better than Indonesian, Japanese or Chinese (or any other symbol set)?
Why should UT add it, but the rest of the characters are not?
  
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Re: OldUnreal takes over maintenance of the Unreal Tournament code base
Reply #201 - Jul 10th, 2020 at 4:56pm
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Buggie wrote on Jul 10th, 2020 at 3:35pm:
There should be a common basis.

I repeatedly encounter a situation when a group of Italian / Spanish (or someone like that) players enters the server. They communicate with each other. But they do not understand the rest of the players. And other players do not understand them either.
You cant say where the insta is, you cant explain something or ask not to run ahead of the missiles.
Well, part of the idea is to get more spanish/italian people playing in spanish/italian servers.

Buggie wrote on Jul 10th, 2020 at 3:35pm:
After the introduction of the Cyrillic alphabet, more groups of Russians will be added who will do the same.

The second part of the problem is that the place on the texture is not endless. All languages ​​cannot be placed into a single texture.
World already tried it all with single-byte encodings. Finished with Unicode.

Why is Cyrillic better than Indonesian, Japanese or Chinese (or any other symbol set)?
Why should UT add it, but the rest of the characters are not?
Epic already took care of that when they designed the localization support.

Besides, ever since U1 v227g font support for cyrillic characters has been added, so your complaints are rendered a moot point, anyway.
  

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Re: OldUnreal takes over maintenance of the Unreal Tournament code base
Reply #202 - Jul 11th, 2020 at 5:52am
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There is another problem, game menu uses a system font. And the translator uses is a sprite with letters. If it is not replaced then .rut files will be displayed in game like this:
.

Maybe just stop using the sprite and make the display a system font?
  
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Re: OldUnreal takes over maintenance of the Unreal Tournament code base
Reply #203 - Jul 11th, 2020 at 11:46am
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System font not always good solution. Better include normal unicode font into distributive and render it.
Because not all system fonts support full unicode range.
  
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Re: OldUnreal takes over maintenance of the Unreal Tournament code base
Reply #204 - Jul 11th, 2020 at 9:08pm
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Controller wrote on Jul 10th, 2020 at 8:35am:
I'm interested in testing the new Patch.
I play most of time on my trusted Thinkpad x230 (Intel HD 4000).

I also have a Powerbook G4 with 1.33 GHz PowerPC 7447 (G4) processor and an ATI Mobility Radeon 9600 under Linux/Mac OS X 10.5.8.


I'm afraid we can't do much for your Powerbook G4. We dropped PowerPC support and we are not going to bring it back.

Unrelated: I just invited another batch of people to the beta tester group. This will hopefully be the final batch as we are preparing to make the patches public on GitHub.

Regarding Cyrillic characters: it is technically feasible to add support for non-Latin character sets, especially now that the Linux and macOS clients and server support Unicode. However, I'm not sure if adding support for new character sets is such a good idea. All of the non-Latin characters you type in the chat or in your nickname will still show up as empty glyph boxes for 436-451b clients (even if they show up correctly in 469). The font textures would also get _much_ bigger if we imported other Unicode character sets.
  
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Re: OldUnreal takes over maintenance of the Unreal Tournament code base
Reply #205 - Jul 12th, 2020 at 6:40pm
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anth wrote on Jul 11th, 2020 at 9:08pm:
Controller wrote on Jul 10th, 2020 at 8:35am:
I'm interested in testing the new Patch.
I play most of time on my trusted Thinkpad x230 (Intel HD 4000).

I also have a Powerbook G4 with 1.33 GHz PowerPC 7447 (G4) processor and an ATI Mobility Radeon 9600 under Linux/Mac OS X 10.5.8.


I'm afraid we can't do much for your Powerbook G4. We dropped PowerPC support and we are not going to bring it back.

Unrelated: I just invited another batch of people to the beta tester group. This will hopefully be the final batch as we are preparing to make the patches public on GitHub.

Regarding Cyrillic characters: it is technically feasible to add support for non-Latin character sets, especially now that the Linux and macOS clients and server support Unicode. However, I'm not sure if adding support for new character sets is such a good idea. All of the non-Latin characters you type in the chat or in your nickname will still show up as empty glyph boxes for 436-451b clients (even if they show up correctly in 469). The font textures would also get _much_ bigger if we imported other Unicode character sets.


Smiley
Chat and texts in "UT" work perfectly in Russian, Im talking specifically about the characters from "U1" in the translator.

For example, a COOP server. My friend and me want to play together on the server, and read / recognize the lore of this map, but we can not because special characters.

Once upon a time I was looking for information about a mutator for a translator so as not to replace the unreali.u file, but no one was doing this, and the server will not include such a file. Cry

It remains to rely on you - the developers.
Im even ready to make a small donation for support.
  
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Re: OldUnreal takes over maintenance of the Unreal Tournament code base
Reply #206 - Jul 13th, 2020 at 3:59am
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anth wrote on Jul 11th, 2020 at 9:08pm:
I'm afraid we can't do much for your Powerbook G4. We dropped PowerPC support and we are not going to bring it back.

will have to bring iARM support soon now Wink

a POWER9 port would be cool though
  
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Re: OldUnreal takes over maintenance of the Unreal Tournament code base
Reply #207 - Jul 16th, 2020 at 10:05am
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I have a macbook pro retina 2013 with catalina and I'd like to become a betatester. Thank You in advance!
  
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Re: OldUnreal takes over maintenance of the Unreal Tournament code base
Reply #208 - Jul 18th, 2020 at 3:56pm
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hello guys good evening.
I would like to participate in the beta if that possible.
Greetings Brasco
  
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Re: OldUnreal takes over maintenance of the Unreal Tournament code base
Reply #209 - Jul 24th, 2020 at 4:24pm
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Hi

I would like to participate in the beta.

  
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