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Very Hot Topic (More than 25 Replies) OldUnreal takes over maintenance of the Unreal Tournament code base (Read 22215 times)
PPacman
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Re: OldUnreal takes over maintenance of the Unreal Tournament code base
Reply #180 - Jul 1st, 2020 at 8:12pm
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Hi!

Came here from Reddit. I would love to beta-test the new 469 patch! Just bought a brand new Dell G5 with RTX2060 and 144hz screen and the UT99 is running perfectly in D3D9x.

Hope to get a chance to participate in beta-testing.
  
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darknovismc
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Re: OldUnreal takes over maintenance of the Unreal Tournament code base
Reply #181 - Jul 1st, 2020 at 8:32pm
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Hi, I am the developer of the recent DirectX 11 renderer:
https://www.moddb.com/mods/unreal-directx11-renderer-for-ut-ug-rune-and-dx
Could you sign me for beta tester ?
  
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sc2020
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Re: OldUnreal takes over maintenance of the Unreal Tournament code base
Reply #182 - Jul 3rd, 2020 at 9:43pm
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@anth Thank you very much!

This all brings back endless memories of LAN's back in the early 2000's.

I nearly lost my mind thinking about UT99 again and watching this
https://www.youtube.com/watch?v=qaZD_rSdo8A

Please add me for Linux Beta Testing

Main system
OS -† † Linux Debian 10 Buster 4.19 kernel
CPU - i5 4670k 4c4t @ 4.2ghz
RAM - 32G
GPU - GTX 1060 6GB
GPU Driver - Nvidia Official

I'm keen to test
* Unreal Tournament 99 stock
* + high-res textures: HD-Texture-Pack-3.0.1
* +† highres skins: UnrealHD_v2_1
* + Nali Weapons 3 Final
* + OldUnreal mod

I'm also possibly interested in testing UT99 on other OS's
XP64 bit - Retro gaming laptop (in regular use)
Win10 - My overwatch rig that collects dust† Grin

Also keen to test running servers in Linux


Skins in system files
Just something you're probably already aware of...
Apparently there are some old low-res skins in system files that causes issues with the high-res skin mod.
If that could easily be fixed it would probably facillitate everyone's efforts providing a massive overall refresh to the game.
* New patch
* New renderer
* New textures
* New skins
It might really inspire new life for UT99.

Would this patch have any relevance to Rune? If so I'd test it as well.

Anth:
I know this is a #%#$ crazy question and _REALLY_ low priority... but how hard would it be to compile an ARM version?
I'd test on a RbPi 4 4GB if there's a binary for it Grin


EDIT
Oh, I see I'm not the only crazy person:
AcesLinuX wrote on Mar 20th, 2020 at 12:26am:
Hi!
Do you guys thinking about an ARM ucc server ?
Would be great to deploy servers on Raspberry PI or another ARM solution!


I really want to bump this excellent post
tlk wrote on May 12th, 2020 at 6:37pm:
Not sure what bugs exactly you guys have in mind to workaround, thought I'd compile a list of some I consider essential to have in a new shiny source port for Linux
Probably you already know about these, so just in case...
1) Ancient libstdc++ compiled into the binary conflicts with modern Mesa https://bugs.freedesktop.org/show_bug.cgi?id=108933 which effectively prevents launching as is
2) Crazy game speed in some cases - the engine core seems to try to spew out new frames as if from the Minigun. The effect varies, sometimes its slow like in treacle. Could be connected to power management, especially for some AMD CPUs. Probably a combination of factors.
3) ALSA or even Pulseaudio support instead of OSS
4) SDL2 would be nice - it behaves better for the user than the old one.
5) Last but not the least a state of the art OpenGL renderer))


Being able to run Unreal with modernized stuff on Linux (sound, renderer, etc, with unlimited FPS (like 200~300 FPS or whatever it gets)) would be AMAZING!
« Last Edit: Jul 3rd, 2020 at 11:08pm by sc2020 »  
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Re: OldUnreal takes over maintenance of the Unreal Tournament code base
Reply #183 - Jul 4th, 2020 at 9:47pm
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sc2020 wrote on Jul 3rd, 2020 at 9:43pm:
I really want to bump this excellent post
tlk wrote on May 12th, 2020 at 6:37pm:
Not sure what bugs exactly you guys have in mind to workaround, thought I'd compile a list of some I consider essential to have in a new shiny source port for Linux
Probably you already know about these, so just in case...
1) Ancient libstdc++ compiled into the binary conflicts with modern Mesa https://bugs.freedesktop.org/show_bug.cgi?id=108933 which effectively prevents launching as is
2) Crazy game speed in some cases - the engine core seems to try to spew out new frames as if from the Minigun. The effect varies, sometimes its slow like in treacle. Could be connected to power management, especially for some AMD CPUs. Probably a combination of factors.
3) ALSA or even Pulseaudio support instead of OSS
4) SDL2 would be nice - it behaves better for the user than the old one.
5) Last but not the least a state of the art OpenGL renderer))


all of this and more has been addressed
  
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UnrealFox
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Re: OldUnreal takes over maintenance of the Unreal Tournament code base
Reply #184 - Jul 5th, 2020 at 12:43am
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Greetings! I am writing to you from Russia. I would also like to take part in the beta test.
Would also like to ask to add multilang in game:
The translator from the Unreal uses the font inside the UnrealI.u file, and if the file is replaced, then it is impossible to connect to the server. Everytime constantly switch UnrealI.u files to play singleplayer or multiplayer.

Sorry for poor english.
  
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Re: OldUnreal takes over maintenance of the Unreal Tournament code base
Reply #185 - Jul 5th, 2020 at 8:02am
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I have a Linux server running and would like to test the beta 469 please, thank you!
  
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Re: OldUnreal takes over maintenance of the Unreal Tournament code base
Reply #186 - Jul 5th, 2020 at 3:25pm
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I would like to help beta test 469 on win 10 please
  
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Re: OldUnreal takes over maintenance of the Unreal Tournament code base
Reply #187 - Jul 6th, 2020 at 2:20pm
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hi guys i want 2 test the beta 469 patch i hope i can test it Cheesy
  
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Re: OldUnreal takes over maintenance of the Unreal Tournament code base
Reply #188 - Jul 7th, 2020 at 8:30am
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UnrealFox wrote on Jul 5th, 2020 at 12:43am:
Greetings! I am writing to you from Russia. I would also like to take part in the beta test.
Would also like to ask to add multilang in game:
The translator from the Unreal uses the font inside the UnrealI.u file, and if the file is replaced, then it is impossible to connect to the server. Everytime constantly switch UnrealI.u files to play singleplayer or multiplayer.

Sorry for poor english.

You can conform the Unreali.u file to the original Unreali.u with ucc conform so you can go online but you will get kicked from ACE servers. Is the font you use an extension of the original one? It might be possible to add it.
  
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Re: OldUnreal takes over maintenance of the Unreal Tournament code base
Reply #189 - Jul 7th, 2020 at 2:24pm
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Is there any plan to make a 64bit build of the patch? I'm asking not because I need that much memory, but because Ubuntu started to stop shipping rarely used 32bit libs.
The dependency on libs that were not supported anymore was what made the original Loki UT version unusable in the first place.
  

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Re: OldUnreal takes over maintenance of the Unreal Tournament code base
Reply #190 - Jul 8th, 2020 at 9:35am
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rdy2bz wrote on Jul 7th, 2020 at 2:24pm:
Is there any plan to make a 64bit build of the patch?

I was told not at the moment but I still hope. It would be great to have amd64 support out of the box Roll Eyes Especially since the Mac version is 64-only
rdy2bz wrote on Jul 7th, 2020 at 2:24pm:
Ubuntu started to stop shipping rarely used 32bit libs.

There seems to be a lot of confusion about this - but no, it's not a problem at least for UT. Everything needed is still in the repos.
rdy2bz wrote on Jul 7th, 2020 at 2:24pm:
The dependency on libs that were not supported anymore was what made the original Loki UT version unusable in the first place.

Erm, not exactly. You probably mean the GTK1 for the *GUI* mode of the installer.
  
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Re: OldUnreal takes over maintenance of the Unreal Tournament code base
Reply #191 - Jul 8th, 2020 at 2:51pm
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Hello.
I want get access to v469 beta patch for provide some feedback, ideas and info on actual done code, not make blind assumption "if you not implement/fix these then you need to do this, beacuse...", like it happens now at ut99 forum.
  
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Re: OldUnreal takes over maintenance of the Unreal Tournament code base
Reply #192 - Jul 8th, 2020 at 3:20pm
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tlk wrote on Jul 8th, 2020 at 9:35am:
I was told not at the moment but I still hope. It would be great to have amd64 support out of the box Roll Eyes Especially since the Mac version is 64-only

OK, thanks. Let's cross fingers Smiley

tlk wrote on Jul 8th, 2020 at 9:35am:
There seems to be a lot of confusion about this - but no, it's not a problem at least for UT. Everything needed is still in the repos.

Actually, in the repos there are two libs missing as of 20.04:
https://packages.ubuntu.com/focal/libxmp4
https://packages.ubuntu.com/focal/libalure1
For both the i386 build is gone. It's does not break UT469 per se because the 469 patch ships those libs with it. Still, I try to use the system libs whenever possible to avoid problems like the one I described in the HRTF bug report.
Canonical did started to drop 32bit builds but with exceptions for those on high demand named by Steam and the community. The two linked libs are examples for the ones that are gone for good.

tlk wrote on Jul 8th, 2020 at 9:35am:
Erm, not exactly. You probably mean the GTK1 for the *GUI* mode of the installer.

I thought I remembered some odd dependencies outside the ancient GTK1, but I guess you're right. I gave up on the linux version some years ago when wine started to work flawlessly for me.
  

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Re: OldUnreal takes over maintenance of the Unreal Tournament code base
Reply #193 - Jul 9th, 2020 at 8:39am
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Hi everyone! Just discovered about this project and it's awesome! If you still need Catalina Mac testers I'm more than willing to participate!
  
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Re: OldUnreal takes over maintenance of the Unreal Tournament code base
Reply #194 - Jul 9th, 2020 at 10:13am
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[]KAOS[]Casey wrote on Jul 7th, 2020 at 8:30am:
UnrealFox wrote on Jul 5th, 2020 at 12:43am:
Greetings! I am writing to you from Russia. I would also like to take part in the beta test.
Would also like to ask to add multilang in game:
The translator from the Unreal uses the font inside the UnrealI.u file, and if the file is replaced, then it is impossible to connect to the server. Everytime constantly switch UnrealI.u files to play singleplayer or multiplayer.

Sorry for poor english.

You can conform the Unreali.u file to the original Unreali.u with ucc conform so you can go online but you will get kicked from ACE servers. Is the font you use an extension of the original one? It might be possible to add it.



I am not a modder, and now I donít remember what to do, as I did before. I really want to ask you to enter support for Cyrillic characters inside this file

  
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