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Normal Topic EXP1.UNR a'la Jazz Jackrabbit 3 old public tech demo (Read 99 times)
luke11685
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EXP1.UNR a'la Jazz Jackrabbit 3 old public tech demo
Sep 9th, 2019 at 7:57pm
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Today I made my first map test for Jazz Jackrabbit 3D in Unreal Editor 1. I was unable to Play Level so I opened Jazz3d.exe and in single player mode I opened Unreal console and I typed open EXP1.UNR. And in future I'm thinking about Home Cooked Levels just like it was with Jazz Jackrabbit 2. It might be optional question for now,but can you tell me how can I properly load and save game in jj3d? Because I want to fix it. For instance in case when I buy Gizmo Gun. This demo also needs new death animation(not for now),but it might be useful. So can you tell me how many frames Ratchet(from Ratchet and Clank 1)had when he was collapsing speaking of death animation? How many frames and which keyframes frequencies I need to do to make such animation for Jazz in Blender?
  
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Kajgue
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Re: EXP1.UNR a'la Jazz Jackrabbit 3 old public tech demo
Reply #1 - Sep 9th, 2019 at 10:48pm
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Good job at getting it working Luke Smiley

As for the animation rate, standard unreal animations sometimes range from 17 keyframes or 24 keyframes, so that amount of keyframes depends on how long you want the death animation to play for in real time.
  

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luke11685
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Re: EXP1.UNR a'la Jazz Jackrabbit 3 old public tech demo
Reply #2 - Sep 9th, 2019 at 11:57pm
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Well thanks. I think only once is enough.
  
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