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Normal Topic Cross-server data transmission (Read 457 times)
Bleeder91[NL]
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Cross-server data transmission
Aug 10th, 2019 at 3:44pm
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I have a very inconvenient way of Cross-server talk where I send over a large string between servers, but the string seems to be too large. I don't want to cut it up because I want all the data processed in the same tick. Does anyone have an idea how I could approach this?
I'm using function UDPLink.SendText to send the string.
  
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Jaden Darchon (Pcube)
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Re: Cross-server data transmission
Reply #1 - Aug 10th, 2019 at 9:14pm
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HEY GUYS, CAptain MINIGAMING here,

Would spawning multiple UDPLinks on different ports work? Then you could parallelize the data by the # of links. Packetize the data with a sequence number in each packet and you can reassemble it at the receiving end.
  

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