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Normal Topic how to make a scriptedpawn? (Read 113 times)
dustinechoes849
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how to make a scriptedpawn?
Jul 9th, 2019 at 9:27am
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hello!

So I've been working on a mod for Unreal for the last few days, and wanna add my own enemies to it.

I've made a ScriptedPawn subclass, and assigned my super duper 3d model to it.

I have no idea where to go from here. Is there any tutorials on making custom ScriptedPawns? I want this particular one to be kinda like a gasbag, floating around shooting projectiles out of its nozzle.

thanks!!! Cheesy
  


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Alien3674
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Re: how to make a scriptedpawn?
Reply #1 - Jul 9th, 2019 at 8:02pm
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Hello.
Unfortunately, there is no such documentation, at least I did not find it. The rest is solved by reading the original monster code, comment in the code and tests.
For this monster (if I translated it correctly), the Gasbag code will do, with some additions.
  

Warning: SubSystem is not Initialized or Shut Down
---
I am sorry for my english...
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dustinechoes849
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Re: how to make a scriptedpawn?
Reply #2 - Jul 10th, 2019 at 1:15am
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Alien3674
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Re: how to make a scriptedpawn?
Reply #3 - Jul 10th, 2019 at 6:05pm
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Hard Grin
  

Warning: SubSystem is not Initialized or Shut Down
---
I am sorry for my english...
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