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Normal Topic DynamicZoneInfo - 2 Questions (Read 115 times)
)Leela(-[otS]-
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DynamicZoneInfo - 2 Questions
Jun 30th, 2019 at 1:40pm
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Hello Smiley

I have two questions about the DynamicZoneInfo actor.

1) Currently it's not possible to spawn them into a map because bNoDelete is set True.
Is it possible to make a subclass of them with bNoDelete = False and would the use still be safe?

2) In the editor you can see the bounds of the DynamicZoneInfo in the 3d view, but not in the 2d views. Usually I align actors or brushes in the 2d views. It's a bit difficult to do that in the 3d view.
Is there a way to make the bounds of a DynamicZoneInfo visible in the 2d views?

Thanks for any replies in advance Smiley
  
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)Leela(-[otS]-
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Re: DynamicZoneInfo - 2 Questions
Reply #1 - Jul 1st, 2019 at 10:27am
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Hi Smiley

I made a modified actor of DynamicZoneInfo with bNoDelete=False and it can be spawned into a map now. It works normally, I couldn't find any problems with the altered setting.
Changing bNoDelete to False seems to have no negative effect on the function.
  
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