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Normal Topic Creating Duck Toggle For Unreal Tournament 3 (Read 172 times)
Deuxsonic
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gateway.unr

Posts: 57
Location: Ohio, USA, Earth
Joined: Jan 6th, 2008
Gender: Male
Creating Duck Toggle For Unreal Tournament 3
Jun 4th, 2019 at 4:10am
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I only ever use duck as a toggle key in games, but in all the years of playing UT3, I never figured out how to make it solely a toggle key. With Unreal 1, the following can be used:

Aliases[25]=(Command="Toggle bDuck",Alias="DuckToggle")

and then binding a key to DuckToggle. However, this doesn't seem to work in UT3, where the binds appear to be more complicated. Can someone shed more light on this?

I tried the following:

Bindings=(Name="SwitchToDuck",Command="Button bDuck | Axis aUp Speed=-1.0 AbsoluteAxis=100" | SetBind C SwitchToUnDuck")
Bindings=(Name="SwitchToUnDuck",Command="Button Jump | Axis aUp Speed=-1.0 AbsoluteAxis=100" | SetBind C SwitchToDuck")
Bindings=(Name="C",Command="SwitchToDuck")

But this doesn't work.
« Last Edit: Jun 7th, 2019 at 3:55am by Deuxsonic »  
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