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Very Hot Topic (More than 25 Replies) Completed Unreal High Res Textures now available (Read 2616 times)
Mahem
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Re: Completed Unreal High Res Textures now available
Reply #30 - Aug 3rd, 2020 at 6:48pm
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I am finding these errors by loading maps in 227I.
I still have a few more maps to check out.
Is there a better way to verify missing palettes?
I'm wondering about textures not in use by my map collection.
Is anyone else encountering these errors?

Three more missing palettes found by 227I in HD v3.0 (HD v2.03 is ok):
Nalicast.utx
GenEarth.utx
Starship.utx

Log: Failed import: Palette Palette NaliCast.Palette5 (file ..\Textures\NaliCast.utx)
Warning: Failed to load 'D:\UnrealGold\Maps\ThePurpleChurch.unr': Can't find Palette in file 'Palette NaliCast.Palette5'
Warning: Failed to load 'Level None.MyLevel': Can't find Palette in file 'Palette NaliCast.Palette5'
Critical: appError called:
Critical: Failed to enter D:\UnrealGold\Maps\ThePurpleChurch.unr: Can't find Palette in file 'Palette NaliCast.Palette5'

Log: Failed import: Palette Palette GenEarth.Dirt2f (file ..\Textures\GenEarth.utx)
Warning: Failed to load 'D:\UnrealGold\Maps\ThePurpleChurch.unr': Can't find Palette in file 'Palette GenEarth.Dirt2f'
Warning: Failed to load 'Level None.MyLevel': Can't find Palette in file 'Palette GenEarth.Dirt2f'
Critical: appError called:
Critical: Failed to enter D:\UnrealGold\Maps\ThePurpleChurch.unr: Can't find Palette in file 'Palette GenEarth.Dirt2f'

Log: Failed import: Palette Palette Starship.Palette10 (file ..\Textures\Starship.utx)
Warning: Failed to load 'sptex': Can't find Palette in file 'Palette Starship.Palette10'
Warning: Failed to load 'ScriptedTextures': Can't find Palette in file 'Palette Starship.Palette10'
Warning: Failed to load 'D:\UnrealGold\Maps\WinterHaven.unr': Can't find Palette in file 'Palette Starship.Palette10'
Warning: Failed to load 'Level None.MyLevel': Can't find Palette in file 'Palette Starship.Palette10'
Critical: appError called:
Critical: Failed to enter D:\UnrealGold\Maps\WinterHaven.unr: Can't find Palette in file 'Palette Starship.Palette10'
« Last Edit: Aug 3rd, 2020 at 9:10pm by Mahem »  
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ahaigh01
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Re: Completed Unreal High Res Textures now available
Reply #31 - Aug 4th, 2020 at 5:16pm
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Mahem,

I confirmed the same error in v3 in EhactoraThree.unr.  Can you send me or tell me where to find:
WinterHaven.unr
FLPinterintro.unr
ThePurpleChurch.unr
CMSCave.unr

I used a different merger process in v3 from v2 but never saw these errors.  Seems to be all custom maps.
  
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Mahem
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Re: Completed Unreal High Res Textures now available
Reply #32 - Aug 4th, 2020 at 6:24pm
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ahaigh01
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Re: Completed Unreal High Res Textures now available
Reply #33 - Aug 5th, 2020 at 4:19am
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Give this version a try.  I believe it is working now.

https://www.mediafire.com/file/xx6w1afusdwi2lf/Unreal227-HD-Texture-Pack-3.0.4.z...
  
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Mahem
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Re: Completed Unreal High Res Textures now available
Reply #34 - Aug 5th, 2020 at 8:52am
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Confirmed, problem solved for the maps in question.
Fast work, good job.
  
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ahaigh01
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Re: Completed Unreal High Res Textures now available
Reply #35 - Aug 5th, 2020 at 3:20pm
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Thanks for spotting those problems!
  
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Zero Khan
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Re: Completed Unreal High Res Textures now available
Reply #36 - Oct 2nd, 2020 at 6:27pm
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UT looks rather strange with those textures. Not because the textures are bad, but because at such high detail levels it becomes similar to Uncanny Valley.

There is so much detail and shadows, but it's all static and doesn't reflect the lighting conditions of the environment around it.
  
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ahaigh01
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Re: Completed Unreal High Res Textures now available
Reply #37 - Oct 7th, 2020 at 7:25pm
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Yes, that's just how it is adding HD textures to such an old engine.  But there are quite a few new features on the DX11 renderer that move things closer to being modern...
  
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Smirftsch
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Re: Completed Unreal High Res Textures now available
Reply #38 - Oct 8th, 2020 at 5:06am
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now you need only normal maps yet to support (real) bumpmapping (actually normal maps) in 227j's XOpenGL.
  

Sometimes you have to lose a fight to win the war.
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Zero Khan
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Re: Completed Unreal High Res Textures now available
Reply #39 - Oct 8th, 2020 at 5:29am
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The detail textures are just too much high frequency detail. In real life no surface is perfectly smooth, but in unreal they overdid it with just too much fine grain detail.
  
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Carbon
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Re: Completed Unreal High Res Textures now available
Reply #40 - Oct 17th, 2020 at 2:47pm
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Well, the hard work on this project is certainly appreciated. Quite stunning!

A lot of things look amazing and improved indeed but it seems that with the DX11 rendering it looks like much of the world is laminated. I guess this is modernizing a game - to make reflective surfaces everywhere - but when huge boulders are reflective...well, it looks odd.

But hey, lots of pretty darn sweet things going on as well, so thank you.


EDIT: Well, after some tweaking, I found that the SSR settings can be altered to remove some of that clear sheen (lower "SSRIntensity") and the HDR can be altered to get rid of the strong bloom (lower "HDRLuminance") and yeah...much better. Hope I don't sound unappreciative because as I said in my OP...it really looks great overall. Smiley Thanks again!
« Last Edit: Oct 18th, 2020 at 12:39am by Carbon »  
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ahaigh01
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Re: Completed Unreal High Res Textures now available
Reply #41 - Oct 18th, 2020 at 8:31pm
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Hey Carbon,
Thanks for appreciating the project.  Smiley I agree the SSR can look too strong on the default settings.  I don't go much above 0.1 or 0.2 for the SSRIntensity and maybe a bit higher for SSRModelIntensity.
  
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Victor Delacroix
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Re: Completed Unreal High Res Textures now available
Reply #42 - Nov 15th, 2020 at 12:10pm
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I'm sorry to say but in my humble opinion, this project is a long way off from completion yet.

Let's start with the stock packages. Castle1.utx isn't done. While it is mostly unused, modified versions of it (like Castle1RYS with detail textures added) are used in some mods. The full package is in RTNP, whereas a stripped down version with just a few tex's is in UT.

Second, I'd like to kindly ask you to consider supporting more mods. I see ChaosUT textures (Jezztex) being supported so why not more? I'm particularly interested in things like ONP, Xidia, 7B, Zephon and the like. There's many mods that could use your treatment.

Nowadays, U1 and UT99 are both chockful of custom content and it would be nice if a project like this one supported them as well.

Thank you kindly for considering.
  
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ahaigh01
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Re: Completed Unreal High Res Textures now available
Reply #43 - Nov 16th, 2020 at 1:46am
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Castle1.utx - In a very early release of my HD pack I had it in there. I removed it from the  newer packs because it wasn't very good.  I feel like those textures are so 'beta' looking anyway that they should probably stay original.  Any mapper that is using them is probably going for a mid-90s vibe.  That's just my opinion.

Those SP mods you mentioned are planned to be done Cool  They will be separate packs.
  
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Victor Delacroix
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Re: Completed Unreal High Res Textures now available
Reply #44 - Nov 16th, 2020 at 8:54am
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ahaigh01 wrote on Nov 16th, 2020 at 1:46am:
Castle1.utx - In a very early release of my HD pack I had it in there. I removed it from the  newer packs because it wasn't very good.  I feel like those textures are so 'beta' looking anyway that they should probably stay original.  Any mapper that is using them is probably going for a mid-90s vibe.  That's just my opinion.

Those SP mods you mentioned are planned to be done Cool  They will be separate packs.


Maybe a separate release of Castle1 would do nicely on my request? Thank you very much for considering!
  
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