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Normal Topic PlayerCanSeeMe() limited to 1024 UU? (Read 72 times)
Bleeder91[NL]
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PlayerCanSeeMe() limited to 1024 UU?
Apr 27th, 2019 at 10:50pm
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It seems to me this should work whenever the player is rendering (part of) the enemy, but it is limited to 1024 UU, or close to it. I tried extending player's sightradius to no avail. I suppose LineOfSightTo() could work but I don't get why we would need PlayerCanSeeMe(). Any ideas on this?
  
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