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Normal Topic UnrealEd 2 to fix mesh problems using an FOV of 90? (Read 179 times)
Deuxsonic
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Location: Ohio, USA, Earth
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UnrealEd 2 to fix mesh problems using an FOV of 90?
Apr 7th, 2019 at 1:26am
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I prefer to play FPS with an FOV of 90, so I increased it from the default value, which works fine except for a couple view weapons, which appear cut off as they weren't made for the higher FOV it seems (the GEP gun is a good example of this). Is there a way to use UnrealEd 2 to change the default properties of the affected weapons, allowing repositioning them so that they don't appear cut off?
  
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