logo
Main

Forums

Downloads

Unreal-Netiquette

Donate for Oldunreal:
Donate

borderline

Links to our wiki:
Wiki

Walkthrough

Links

Tutorials

Unreal Reference

Usermaps

borderline

Contact us:
Submit News
Page Index Toggle Pages: 1 Send TopicPrint
Normal Topic [HELP WANTED]Nali Skeletons (Read 269 times)
Victor Delacroix
Senior Member
Betatester
****
Offline


Lord of the Dark Glyphs

Posts: 438
Location: Poland
Joined: May 21st, 2006
Gender: Male
[HELP WANTED]Nali Skeletons
Feb 17th, 2019 at 7:38pm
Print Post  
Greetings.

Per my request, for the Episodes project, a new pawn was made by Z-Enzyme. The Nali Skeletons. At that time it was believed to be feature complete, however later (after Z has chosen to become inactive in U1/UT community), I realized that it's missing something.

Currently the mod contains the following:

- a weaponless Nali Skeleton
- Nali Skeleton swordsman with a crude sword
- Nali Skeleton mage firing bolts of various elemental properties depending on class.

However, resources were found that made me realize that more variants are needed. Botpack has a "shield" model which is composed of a shield and two swords crossed behind it and Chaos has its bastard sword and crossbow. Now before you asked, years ago I asked if I can use Chaos weaponry in a project and received the okay and even a "thank you for asking first" type of deal. So let's go through what needs to be done.

- Nali Skeleton Captain: that would utilize one of the swords from the "shield" model and the shield itself for defense, similar to how the Skaarj Trooper uses it, only always having it on, not summoning it from thin air.
- Nali Skeleton brute: that would dual wield the bastard sword from Chaos.
- Nali Skeleton bowman: that would use the Chaos crossbow to snipe away from afar.

Now, sources including the needed models would be provided to the modeller and coder who wish to try their hand with this. I don't have the skills necessary and I believe that before I start donating the Skeletons to projects properly or eventually put 'em to use for my own, this needs finalization first.

Modeller/Animator willing to work with this should agree that the end result must be a vertmesh, just like the original.

Thread will be reposted on other forums in hope for replies.

----

...also, apparently my old password was leaked out so "I" may have been sending some strange messages here and there. I apologize for the unpleasantries caused by those but I assure you that I haven't sent any insults or threats to anyone myself. Take that statement as you will.
  
Back to top
 
IP Logged
 
Hellkeeper
Global Moderator
*****
Offline


Soulless Automaton

Posts: 2832
Location: France
Joined: May 21st, 2008
Gender: Male
Re: [HELP WANTED]Nali Skeletons
Reply #1 - Feb 17th, 2019 at 9:36pm
Print Post  
Oh look it's Delacroix! I haven't read his post and have no intention on doing so because I clearly can't help him with that, but I hope you all noticed that 1) I'm the first to answer to him and 2) I'm glad to see him because I was wondering if he was dead. Cheesy
  

You must construct additional pylons.
Back to top
WWW  
IP Logged
 
Page Index Toggle Pages: 1
Send TopicPrint
Bookmarks: del.icio.us Digg Facebook Google Google+ Linked in reddit StumbleUpon Twitter Yahoo