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Hot Topic (More than 10 Replies) New Unreal Wiki entry: Importing, editing and exporting a Brush with Blender (Read 791 times)
Krull0r
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New Unreal Wiki entry: Importing, editing and exporting a Brush with Blender
Nov 21st, 2018 at 9:41pm
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Hello Smiley

I wrote a tutorial how to use blender to modify the terrains of Unreal.

Please let me know what you think about it.


https://www.oldunreal.com/wiki/index.php?title=Importing,_editing_and_exporting_...
  

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Re: New Unreal Wiki entry: Importing, editing and exporting a Brush with Blender
Reply #1 - Nov 22nd, 2018 at 9:17am
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Perfect, it's about time we got an article on this topic, a recurring question.
It's well illustrated and easy to understand, thank you very much. Smiley
  

You must construct additional pylons.
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Krull0r
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Re: New Unreal Wiki entry: Importing, editing and exporting a Brush with Blender
Reply #2 - Nov 22nd, 2018 at 10:07am
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Hey Hellkeeper your welcome.

I spent many hours in creating this I also have to add more things in the "known issues part" later.

If I find the time I create more of such tutorials like editing original models, important UnrealEd tricks and and and.
  

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Re: New Unreal Wiki entry: Importing, editing and exporting a Brush with Blender
Reply #3 - Nov 22nd, 2018 at 3:09pm
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That's very nice. I began to do exactly this years ago but my interest died out after a while and life got in the way. I hope you don't experience the same and can make a great contribution.  Smiley
  

You must construct additional pylons.
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Re: New Unreal Wiki entry: Importing, editing and exporting a Brush with Blender
Reply #4 - Nov 22nd, 2018 at 7:13pm
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Good tutorial Krullor, though you can also export models to .ase then convert the .ase file to .t3d to get models into Ued for use as brushes.

Good work, glad you made this.
  

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Re: New Unreal Wiki entry: Importing, editing and exporting a Brush with Blender
Reply #5 - Nov 23rd, 2018 at 1:01am
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Great job. Thanks for putting in the work.

Smiley
  

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Re: New Unreal Wiki entry: Importing, editing and exporting a Brush with Blender
Reply #6 - Nov 24th, 2018 at 10:07pm
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Or you can export as .DXF from Blender (With Export Mesh As set to POLYFACE). Advantage of this is that it maintains quads. ngons don't work though and get turned into invdividual triangles.

Downside is that is also keeps quads when the surface isn't perfectly flat. Which Unreal doesn't like.
  

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Re: New Unreal Wiki entry: Importing, editing and exporting a Brush with Blender
Reply #7 - Dec 2nd, 2018 at 10:20am
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Hi Krull0r nice tutorial. I will try it out when I have time. Smiley

But I have noticed two points, where I'm not sure if that works:
1. As Skywolf already mentioned you should take care with the quad faces. After you snap vertices to grid they couldnt be even and cause BSP holes.
2. I dont if it is important but before you export your terrian you should do in Blender: Mesh -> Normals -> Recalculate Inside. Then you have a subtraced brush in Blender. But maybe it isnt necessary Tongue.
  

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Krull0r
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Re: New Unreal Wiki entry: Importing, editing and exporting a Brush with Blender
Reply #8 - Dec 3rd, 2018 at 7:55pm
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@pedi if you import a .obj as static meshes unreal Ed will automatically change quads to tries.

But your second point is true. I need to add this to the known problems point! I forgot to mention it. Thanks Wink
  

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Re: New Unreal Wiki entry: Importing, editing and exporting a Brush with Blender
Reply #9 - Dec 3rd, 2018 at 8:45pm
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Maybe it's worth mentioning this new tutorial in the site news? It would bring attention to the fact that Unreal modding is still relevant, aswel as help people be aware of this new tutorial.
  

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Re: New Unreal Wiki entry: Importing, editing and exporting a Brush with Blender
Reply #10 - Jan 14th, 2019 at 7:38pm
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It seems I can also convert obj files of static meshes in ut4x converter however maps convertion is loading for over 4 minutes so can you tell me am I doing something wrong?
  
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Re: New Unreal Wiki entry: Importing, editing and exporting a Brush with Blender
Reply #11 - Jan 15th, 2019 at 3:26pm
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Super easy tutorial to follow. I was able to export and set up several tree meshes for editing easily. Now just need to learn Blender  Cheesy

You might consider fleshing out your tutorial with some more "why" in each of the steps. I do the "CTRL+V" but I don't really understand why I'm doing that. A brief explanation might help so you have a base to do more research.

Thanks for your effort. I'm excited now to be able to make proper fragment classes and improved meshes.
  

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Re: New Unreal Wiki entry: Importing, editing and exporting a Brush with Blender
Reply #12 - Jan 15th, 2019 at 7:16pm
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@luke11685

This tutorial is related to Unreal Engine 1 not Unreal Engine 4.
For this long loading time issue I have no explanation. maybe the mesh has to many polygones?


@ gopostal


Strg+V removes all sharp edges. Its not really necessary to remove them I always do it to have a better view of the mesh and its edges during the editing porgress.
I also don't understand why Unreal 227 always export meshes with Sharp Edges Smiley
  

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Re: New Unreal Wiki entry: Importing, editing and exporting a Brush with Blender
Reply #13 - Jan 15th, 2019 at 7:47pm
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Krull0r wrote on Jan 15th, 2019 at 7:16pm:
Its not really necessary to remove them I always do it to have a better view of the mesh and its edges during the editing porgress.
I also don't understand why Unreal 227 always export meshes with Sharp Edges Smiley


Same, honestly it gives a clearer view of the edges to remove those sharp edge indicators Smiley
  

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Re: New Unreal Wiki entry: Importing, editing and exporting a Brush with Blender
Reply #14 - Jan 16th, 2019 at 1:10am
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This is what I mean for you to consider expanding on. You said Quote:
Strg+V removes all sharp edges.

Take a moment and explain "what a 'sharp edge' is" and "why would I not want it?". That's why I've quit learning model making multiple times because every tutorial fails to spend time explaining concepts. Yeah, I can blast through exporting my model just by following your ABC's but I'm not really learning anything besides the steps.

This isn't a criticism of your work and effort so please don't take it that way. I suffer from this same problem when I explain something in that I just assume the other person knows more than they do.
  

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