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Normal Topic Later version of Stéphan Kochen's OpenGLDrv for Linux found (Read 306 times)
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Later version of Stéphan Kochen's OpenGLDrv for Linux found
Jun 26th, 2018 at 8:25am
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Hey,

I am not sure if that topic belongs to Linux-Board.

As some of you might be aware, Linux native version of Unreal Tournament (1999) requires Linux port of Chris Dohnal's OpenGLDrv renderer to run properly. Around 2005, Stéphan Kochen ported v3.1 of that renderer to Linux. Later he updated the renderer by cutting some ancient dependencies, but instead of this version, old version has been distributed on Internet, particularly on letsplayut.com.

Luckily, I am able to find the later version thanks to Internet Archive: Wayback Machine. Get it via Wget

https://web.archive.org/web/20090604144640/http://stephan.kochen.nl/proj/OpenGLD...
https://web.archive.org/web/20090604144640/http://stephan.kochen.nl/proj/

Code
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$ sha256sum OpenGLDrv.so
f7d8217b9f0f9430d006b6d2b00f63642b5d80eb8863529b289037e2fc033aa1  OpenGLDrv.so

$ sha256sum OpenGLDrv.so.old
c983dfdfa6f72a8f47242fecce87fa513f9740a46f18540a515c25449fb6047c  OpenGLDrv.so.old 



Unlike the old version, this version doesn't depend on libxmu6:i386, libxpm4:i386 packages and ancient libraries like libstdc++-3-libc6.2-2-2.10.0.so, libstdc++-libc6.2-2.so.3. It supports FrameRateLimit option via .ini edit which is crucial to prevent speeding issues on modern hardware.

It would be beneficial to upload it to a known safe place. Does anybody know the owner of letsplayut.com which seems to be a sound and simple place to distribute the library?
  
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Re: Later version of Stéphan Kochen's OpenGLDrv for Linux found
Reply #1 - Jun 29th, 2018 at 9:37am
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