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Normal Topic Duke Nukem Forever? (Read 2693 times)
tightus
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Duke Nukem Forever?
Jun 22nd, 2018 at 1:45am
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Would anyone here be able to give me some advice as to what would be possible to modify in Duke Nukem Forever without the official tools?

The core of the engine seems to be Unreal/Unreal 2 with loads of custom tech layered on top. There's this screen capture of the level editor:



The .u files found in the MegaPackage can be found here: https://www.dropbox.com/s/0t5bee559qcc3kl/DukeForeverUFiles.7z?dl=1

For the long story: Gearbox Software refused to release mod tools at release, they locked down the command console after release claiming people could use it to cheat in multiplayer (lol) - but most commands can be binded to keys and still function - an offer was made by Fred Schreiber (3DR VP) to prepare/release tools for free last year but Randy Pitchford didn't take him up on the offer saying there would be 'certification costs'.

  
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tightus
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Re: Duke Nukem Forever?
Reply #1 - Jun 22nd, 2018 at 2:16am
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Currently the following is known:

- You can read the .u files with Unreal Tournament Package Tool to a certain extent
- .u Files in the core directory will override the MegaPackage data
- Noesis can extract the games package data
  
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han
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Re: Duke Nukem Forever?
Reply #2 - Jun 23rd, 2018 at 5:43am
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Are there non DRM'ed versions of DNF?
  

HX on Mod DB. Revision on Steam. Löffels on Patreon.
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tightus
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Re: Duke Nukem Forever?
Reply #3 - Jun 24th, 2018 at 12:55am
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As far as I'm aware there's no official DRM free executable available for the game.

Between the initial release of the game and the latest update Gearbox Software locked down -log and the command console claiming it would facilitate cheating in multiplayer. I've got previous revisions of the files modified that can re-enable the "S.O.S. Console"

This is the folder structure for /system/

  
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