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Normal Topic CTF-Agony (Read 1071 times)
Neon_Knight
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CTF-Agony
May 13th, 2018 at 4:00am
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I was bored so I did this adaptation of DM-Agony into CTF in some hours. It's mirrored on the X and Y axis at the Minigun, has a pair of new textures (CTF adaptations of two ShaneChurch textures, to be exact), has a new weapon/item layout adapted to CTF, each side has 8 spawns at safe places, and two extra routes to the flags. Still I'm not fully convinced.

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Quote:
================================================================
Title : The Pit of Agony

Release Date : 13/05/2018

Filename : CTF-Agony.zip

Author : Sidney 'Clawfist' Rauchberger (DM-Agony) - 'Neon_Knight' (CTF adaptation)

Email Address : openarena.arg@gmail.com

Web Page :

Description :

Other levels by author :
- DM-UTeros-ArenaGate (UT2004)
- CTF-AdvancingGuard (UT2004) - Alpha released
- Plenty of levels for OpenArena. Too many to count.
- Plenty of (low-quality) levels for Unreal Tournament. If you find them, stay away from them, lol.

================================================================
Play Information

Game : Unreal Tournament

Level Name : CTF-Agony

Single Player : Botmatch/Practice Session

Cooperative : Botmatch/Practice Session

Deathmatch : No

Capture The Flag : Yes

New Sounds : No

New Graphics : Two new textures which are based on ShaneChurch originals.

New Music : No

Known bugs : None that I'm aware of

Construction

Editor(s) used : UnrealEd 2.0

Base : DM-Agony



Installation

------------
Unzip CTF-Agony.zip into your Unreal Tournament directory. Be sure
you unzip with directories, or make sure the files go where
they're supposed to.



Extended description:
--------------------

A mirrored version of Clawfist's DM-Agony. Includes three new passages, full bot support (they will even use the Translocator at certain areas and defend the base from the most impressive places), new passages between the bases, and a new weapon/item placement more akin to CTF.

Copyright / Permissions
-----------------------

User may not use this level in commercial exploitation
for any type of profit.

User may distribute this level to anyone he/she wishes,
as long as user does not charge any type of fee for the
distribution of this level, and also said user MUST attach this
txt file with level.


----------------------
UNREAL (c)1998 Epic Megagames, Inc. All Rights Reserved. Distributed by
GT Software, Inc. under license. UNREAL and the UNREAL logo are registered
trademarks of Epic Megagames, Inc. All other trademarks and trade names are
properties of their respective owners.
  

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makemeunreal
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Re: CTF-Agony
Reply #1 - May 13th, 2018 at 10:30am
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Wow! Thank you for your work!
  
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EvilGrins
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Re: CTF-Agony
Reply #2 - May 13th, 2018 at 10:13pm
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I'd be tempted to try and edit this with UTDMT but I don't imagine there's much of anyplace on the map they would fit.
  

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Neon_Knight
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Re: CTF-Agony
Reply #3 - May 15th, 2018 at 1:58pm
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Something I forgot to add to the Readme is that the zones are named for team games. :3

makemeunreal wrote on May 13th, 2018 at 10:30am:
Wow! Thank you for your work!
Though Clawfist did much of the work and I just did the CTF adaptation, well, you're welcome! Smiley


EvilGrins wrote on May 13th, 2018 at 10:13pm:
I'd be tempted to try and edit this with UTDMT but I don't imagine there's much of anyplace on the map they would fit.
UTDMT <3

You could place a Titan per team on the big Shock Rifle area or the area next to it. The Flag Base area would be too much.
  

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Neon_Knight
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Re: CTF-Agony
Reply #4 - May 16th, 2018 at 2:12pm
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How does this look? (I need team-colored titans u.u)





BTW, I find hilarious that you can telefrag a Titan lol.
  

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EvilGrins
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Re: CTF-Agony
Reply #5 - May 25th, 2018 at 3:30am
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Neon_Knight wrote on May 16th, 2018 at 2:12pm:
How does this look?

Looks good, though I might not've placed them there.

Configuring details:
https://unreal-games.livejournal.com/98908.html#/98908.html

I'm not home so can't forward any skins from here.

Usually am a fan of only giving the UTDMT a lot of free reign on maps with a lot of open space:


Been busy lately, I'll take a stab at editing something quick tomorrow.
  

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Neon_Knight
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Re: CTF-Agony
Reply #6 - May 25th, 2018 at 5:25pm
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Well, I think a lot about gameplay nowadays when I map. If I want to add a Titan to a team-based map, I want players to interact with it as much as possible. For teams it can be a powerful defensive unit, releasing players from a defensive role in order to take the offense.

For the UTDMT version I wanted to implement a pair of button-triggerable forcefields (think UT2004's DOM-Access doors or the forcefields in the Rrajigar Mine in Unreal) that would force players to face the Titan instead of circumventing him. But haven't had much luck with that. Sad
  

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EvilGrins
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Re: CTF-Agony
Reply #7 - May 26th, 2018 at 10:08am
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Yeah, that's a bit more involved than I'd think to go. Usually finding a strategic spot works for me.

I thought in the same room as the flag, I was thinking under it but not enough room so I went for somewhere a bit in front...




I may move them to where you had them, though. Turns out they can go up the ramp a bit.
  

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EvilGrins
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Re: CTF-Agony
Reply #8 - May 26th, 2018 at 8:11pm
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Problem with Titans is, as suspected, lack of sufficient room for them to really get around... or play CTF effectively with UTDMT in the mix:


So I've tried going another way: UTDMW!


  

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Neon_Knight
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Re: CTF-Agony
Reply #9 - Apr 26th, 2019 at 10:37pm
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Since I can't edit the original post, here's a new link. I'm doing some space for future work in my Dropbox account. Also uploading the map to other places:

https://mega.nz/#!7VpSgIqK!tTvrMSlvyENeNagUY-koGrHQqpHI5J2LGqtB0mV1RS0
  

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