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Normal Topic Do I really need this for SP? (Read 272 times)
Milkey Wilkey
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Do I really need this for SP?
May 6th, 2018 at 10:11am
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I mean, what's the benefits of 227 over retail Unreal 200 or Unreal Gold in terms of stock single player content? Does it have improvements over original SP maps, AI, gameplay mechanics/bugs etc? If I don't care much about higher resolutions and can play it with a glide wrapper, don't have audio issues with the default audio engine and play it on windows is there any differences? Reading the changelog I see added decals, new difficulty levels and new blood effects. Pretty much everything else is about UED, modding, online and fixing new functionality.
  
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Turboman.
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Re: Do I really need this for SP?
Reply #1 - May 6th, 2018 at 10:31am
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In my personal opinion, it probably depends on what kind of computer you have but generally vanilla should do fine. I use 227 for everything but i actually love to play through the vanilla game with the base version 205 (first european release) and a decent glide wrapper. I'm surprised that the original base game runs quite well for it's age, and the official patches that succeeded it actually made it run a lot worse for me.

However a few things that 227 does fix:
- for those not capable of running glide, the earlier d3d/opengl implementations (220-226f/b) by epic are atrocious by today's standards. 227 at least keeps these up to date with better support for modern OS and graphic drivers.
- higher resolution support, the original game doesn't support anything but 4:3 resolutions which can be a problem if you have a modern laptop with a 720p/1080p display, 227 can pretty much do anything, it even *partially* supports bigger fonts/user interfaces on 1080p or 4k resolutions.
- And last but not least, with 227 you don't need to use all of it's new features, you can make the game look like the vanilla version (even with the modern renderers). It even includes the original sounds that they replaced somewhere around patch 218.

Whenever i run 227 i actually set it up to closely resemble the original release, i don't use decals or shadows, i have the classic sounds, bmultitexture=false, TLOD=0, but i do run it at 1080p/4k with the scaled gold UI Tongue
  
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Hyper
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Re: Do I really need this for SP?
Reply #2 - May 6th, 2018 at 3:03pm
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You will enjoy fewer bugs/crashes, better performance and far better support for the current sound and graphics hardware.
  
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Neon_Knight
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Re: Do I really need this for SP?
Reply #3 - May 9th, 2018 at 6:38pm
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Well, to me the new (harder) difficulty levels are already a bonus.

Support for newer platforms and more resolutions is also a bonus which is often overlooked, especially when it comes to keeping old games thriving.

Not to mention, there's already someone working on updating the SP campaign.
  

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THEtomaso
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Re: Do I really need this for SP?
Reply #4 - May 11th, 2018 at 1:30pm
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You should be aware that v227 introduces some issues too, including a serious game-breaking bug for RTNP:
https://www.oldunreal.com/cgi-bin/yabb2/YaBB.pl?num=1328510529/
This issue has remained unfixed for many years now.
Read through the thread that I linked to, for workarounds.
  
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Milkey Wilkey
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Re: Do I really need this for SP?
Reply #5 - May 11th, 2018 at 5:10pm
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THEtomaso wrote on May 11th, 2018 at 1:30pm:
You should be aware that v227 introduces some issues too, including a serious game-breaking bug for RTNP:
https://www.oldunreal.com/cgi-bin/yabb2/YaBB.pl?num=1328510529/
This issue has remained unfixed for many years now.
Read through the thread that I linked to, for workarounds.



I heard before there was other issues namely with the AI but I don't remember what exactly the issue was
  
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IAmSoUnReal
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Re: Do I really need this for SP?
Reply #6 - yesterday at 4:21am
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Turboman. wrote on May 6th, 2018 at 10:31am:
In my personal opinion, it probably depends on what kind of computer you have but generally vanilla should do fine. I use 227 for everything but i actually love to play through the vanilla game with the base version 205 (first european release) and a decent glide wrapper. I'm surprised that the original base game runs quite well for it's age, and the official patches that succeeded it actually made it run a lot worse for me.

However a few things that 227 does fix:
- for those not capable of running glide, the earlier d3d/opengl implementations (220-226f/b) by epic are atrocious by today's standards. 227 at least keeps these up to date with better support for modern OS and graphic drivers.
- higher resolution support, the original game doesn't support anything but 4:3 resolutions which can be a problem if you have a modern laptop with a 720p/1080p display, 227 can pretty much do anything, it even *partially* supports bigger fonts/user interfaces on 1080p or 4k resolutions.
- And last but not least, with 227 you don't need to use all of it's new features, you can make the game look like the vanilla version (even with the modern renderers). It even includes the original sounds that they replaced somewhere around patch 218.

Whenever i run 227 i actually set it up to closely resemble the original release, i don't use decals or shadows, i have the classic sounds, bmultitexture=false, TLOD=0, but i do run it at 1080p/4k with the scaled gold UI Tongue


How does it "partially support" bigger fonts?  Can the Translator message font be made bigger?
  
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Krull0r
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Re: Do I really need this for SP?
Reply #7 - yesterday at 8:12am
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Yes in the options you can scale the translator display by factor two or four
  

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