logo
Main

Forums

Downloads

Unreal-Netiquette

Donate for Oldunreal:
Donate

borderline

Links to our wiki:
Wiki

Walkthrough

Links

Tutorials

Unreal Reference

Usermaps

borderline

Contact us:
Submit News
Page Index Toggle Pages: 1 Send TopicPrint
Hot Topic (More than 10 Replies) .t3d files import in blender (Read 598 times)
luke11685
Full Member
***
Offline


Oldunreal member

Posts: 173
Joined: Mar 28th, 2018
.t3d files import in blender
Mar 30th, 2018 at 3:42pm
Print Post  
Is there any plugin for Blender to import .t3d map files from Unreal Editor 1?I can't find it in google so I'm asking you.
  
Back to top
 
IP Logged
 
Krull0r
Global Moderator
Betatester
Developer Team
*****
Offline


227 Emitter Expert

Posts: 476
Location: Germany
Joined: Jul 1st, 2007
Gender: Male
Re: .t3d files import in blender
Reply #1 - Mar 31st, 2018 at 1:37am
Print Post  
Actually there’s is no tool for importing .t3d into blender. But you can simply convert all brushes you like to edit in blender to a static mesh, export it as .obj and import the .obj into blender Smiley

I use this method a lot for editing terrains or creating uv unwrapped BSP.
  

Back to top
 
IP Logged
 
luke11685
Full Member
***
Offline


Oldunreal member

Posts: 173
Joined: Mar 28th, 2018
Re: .t3d files import in blender
Reply #2 - Mar 31st, 2018 at 1:19pm
Print Post  
Thanks.So how to convert these brushes?Is it at least possible to open .unr map files in Blender?I mean import.
  
Back to top
 
IP Logged
 
Krull0r
Global Moderator
Betatester
Developer Team
*****
Offline


227 Emitter Expert

Posts: 476
Location: Germany
Joined: Jul 1st, 2007
Gender: Male
Re: .t3d files import in blender
Reply #3 - Mar 31st, 2018 at 1:53pm
Print Post  
You can't import maps into blender.

Select all brushes or the brushes you like to convert to static mesh, rightlick on your selected bruches and convert -> to Static Mesh
  

Back to top
 
IP Logged
 
Skywolf
Betatester
Offline


Just placeholding...

Posts: 832
Joined: Aug 2nd, 2009
Re: .t3d files import in blender
Reply #4 - Mar 31st, 2018 at 7:43pm
Print Post  
I have toyed with the idea of a t3d importer/exporter for Blender but the way texture coordinates are handeled is so drastically different from what Blender uses that it would only be a one way process without triangulating all the surfaces. And if you would accept having to use only triangles you might as well just convert to and from static-meshes. Other than for terrain I don't really recommend using Blender for making BSP anyway.
  

I hate it when people ask me what my favorite game is. Just try to explain you're not talking about Unreal Tournament Roll Eyes.
Back to top
 
IP Logged
 
Kajgue
Global Moderator
Betatester
*****
Offline


Super-sexy-Kung-Fu-H
obo-sunva-bitch

Posts: 498
Location: Apophizal (T:S:B) Headquarters
Joined: Oct 17th, 2005
Gender: Male
Re: .t3d files import in blender
Reply #5 - Mar 31st, 2018 at 10:12pm
Print Post  
Skywolf wrote on Mar 31st, 2018 at 7:43pm:
Other than for terrain I don't really recommend using Blender for making BSP anyway.


Some world geometry can't be made without a 3d modeling tool, that goes for more than just terrain, including when it's necessary to use such a tool to apply some specific UV mapping to a brush.

@Luke

If you can, try to use UnrealEd 2.1 which comes with 227i (so far the latest public release) for Unreal Gold, and as Krullor said convert the selected brushes to static mesh (.obj models) by using Convert > To Static Mesh from the right mouse click dialogue menu while hovering the mouse over the wireframe representation of the brush.

After you have converted it into a static mesh into mylevel (sometimes used as a temporary package or a buffer package which Unreal understands as something to save into the level file itself every time you save the map), you then have the opportunity to export it to an .obj static mesh somewhere on your hard drive (Blender is able to import .obj files) from the File menu in the mesh browser.

After you have imported the .obj file into blender and made your desired adjustments (before you turn the mesh back into a brush, the .obj model MUST be a mesh volume [in other words it must be a sealed and continuous exterior mesh surface with no holes, which will automatically represent as a mesh volume, and have correct collisions on which parts you intend to be 'solid' when converted back into .t3d]), now you must export your model from Blender into a format called .ase with the ASCII scene exporter plugin (the download can be found below).

After exporting your brush model to an .ase file, you can then convert it back into a .t3d brush model using this tool: ASEtoT3D

Also sorry for not replying to your threads/posts earlier, I've felt somewhat drained lately.

ASCII Scene exporter plugin:
https://www.dropbox.com/s/d8zoy9vus9ry3fw/ASE251.zip?dl=0
  

AKA - ( T : S : B ) Ice-Lizard


Whistleblower Ted Gunderson
Back to top
IP Logged
 
Skywolf
Betatester
Offline


Just placeholding...

Posts: 832
Joined: Aug 2nd, 2009
Re: .t3d files import in blender
Reply #6 - Apr 1st, 2018 at 10:26am
Print Post  
Little tip for checking if your mesh contains any holes: While in edit mode make sure noting is selected (press A twice) and then press CTRL+ALT+SHIFT+M. Blender now selects all parts of the mesh that arent continuous. Fix those and keep repeating this until everything stays unselected.
  

I hate it when people ask me what my favorite game is. Just try to explain you're not talking about Unreal Tournament Roll Eyes.
Back to top
 
IP Logged
 
luke11685
Full Member
***
Offline


Oldunreal member

Posts: 173
Joined: Mar 28th, 2018
Re: .t3d files import in blender
Reply #7 - Apr 8th, 2018 at 1:52pm
Print Post  
Thanks for help,but how can I convert .unr map files to .ase files and then to .t3d?Before I use this asettot3d application.Btw does someone got ascii importer for Blender 2.79?
  
Back to top
 
IP Logged
 
luke11685
Full Member
***
Offline


Oldunreal member

Posts: 173
Joined: Mar 28th, 2018
Re: .t3d files import in blender
Reply #8 - Jan 13th, 2019 at 8:53pm
Print Post  
Krull0r wrote on Mar 31st, 2018 at 1:37am:
Actually there’s is no tool for importing .t3d into blender. But you can simply convert all brushes you like to edit in blender to a static mesh, export it as .obj and import the .obj into blender Smiley

I use this method a lot for editing terrains or creating uv unwrapped BSP.

Do you know how to convert these brushes?Should I do this in Unreal Editor 1,2 or Unreal Tournament 4 Editor?How can I convert t3d map file to .ase with this converting tool that I can download on this forum in Downloads section?Can I use UT4XConverter instead?There's only one problem with this tool it keeps loading 10% for too long over 4 minutes.Could it be some sort of bug?
  
Back to top
 
IP Logged
 
Kajgue
Global Moderator
Betatester
*****
Offline


Super-sexy-Kung-Fu-H
obo-sunva-bitch

Posts: 498
Location: Apophizal (T:S:B) Headquarters
Joined: Oct 17th, 2005
Gender: Male
Re: .t3d files import in blender
Reply #9 - Jan 13th, 2019 at 11:38pm
Print Post  
Hey Luke,

Yeah, to convert brushes to static meshes, select all of the brushes you want to carry over to Blender from wireframe mode of any of the level viewports from within UnrealEd 2.1, then right click on one of your selected brushes (make sure all of the brushes you want to convert are selected) and then scroll down to 'Convert' > and then choose 'To Static mesh', from which a 'convert to static mesh dialogue' should appear. Make sure to enter 'Mylevel' as the package name if you just want to have the mesh on a temporary basis, name it and then drag the detail scale below to '1' (drag that horizontal marker left until it's as far left as possible).

After converting it to a static mesh in the dummy per level package called 'Mylevel', open the mesh viewer from the editor, select the mylevel package from the dropdown dialogue, then look for your model on the dropdown dialogue below the package dialogue and make sure it's selected, (but the one you just converted to a static mesh should be the only one if you have never done it before). After selecting your model from within the mesh viewer (if it's selected then the static mesh you converted from a brush should appear in the meshviewers viewport), then click on File in the meshviewer window, and then click on 'Export mesh frame (.obj)' and save that .obj model to a file somewhere on your harddrive.

After saving the .obj file somewhere on your harddrive, you can then import that .obj model into a .blend file, by going to File > Import > Wavefront (.obj) .

Krullor also has a tutorial on this topic (or more specifically how to export Unreal terrains/brushes to Blender after converting to .obj files to edit them from there). I'll link that tutorial here when i find it.

Edit:

Here is a link to that tutorial.

https://www.oldunreal.com/cgi-bin/yabb2/YaBB.pl?num=1542836499
  

AKA - ( T : S : B ) Ice-Lizard


Whistleblower Ted Gunderson
Back to top
IP Logged
 
luke11685
Full Member
***
Offline


Oldunreal member

Posts: 173
Joined: Mar 28th, 2018
Re: .t3d files import in blender
Reply #10 - Jan 14th, 2019 at 7:31pm
Print Post  
thank you
  
Back to top
 
IP Logged
 
Page Index Toggle Pages: 1
Send TopicPrint
Bookmarks: del.icio.us Digg Facebook Google Google+ Linked in reddit StumbleUpon Twitter Yahoo