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› Doors and triggers.
Doors and triggers. (Read 366 times)
Joined: Aug 18
Doors and triggers.
, 2017 at 1:51am
Okay, sorry if that I keep on making posts, but like I said earlier, I am a noob at Unreal Editor. So what I want to do is make a lever that you press and opens a locked door. The problem is that I utterly suck at the editor. Also, how would I make a door that opens when a pawn is near it? Any help is appreciated. Thanks!
Edit: I figured out how to make the doors, but I cannot seem to find a tutorial anywhere on levers and triggers.
Last Edit: Sep 10
, 2017 at 6:19am by Barking Carrot
227 Emitter Expert
Joined: Jul 1
Re: Doors and triggers.
Reply #1 -
, 2017 at 9:29am
Add a trigger actor to your map. Type in the event the Tag of the door.
Make sure that you change the state of the mover in object to: triggertoggle, teiggeropentimed or triggercontrol.
It's important to change the state of the mover if you don't do this the trigger will have no effect.
Every time the player touches the trigger the door will move.
Joined: Jul 31
Re: Doors and triggers.
Reply #2 -
, 2017 at 9:32am
There's a really good dude named SmeerKat who is active on UT99.org and makes an ongoing editor series:
You should subscribe to him and watch his videos. He's got an easy voice to listen to and he explains things well. If you have a ton of mapping questions you might consider UnrealSP or UT99.org as this forum tends to favor the scripting side of UEngine. There's also Discord, someone is hanging out in there most of the time and won't mind guiding you through a tough spot.
Stick with it. The learning curve is a little rough but once you understand what's up you can do some pretty cool things.
I don't want to give the end away
but we're all going to die one day
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