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Normal Topic notre-dame ported (Read 1262 times)
dustinechoes849
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notre-dame ported
Jan 29th, 2017 at 6:47pm
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https://www.dropbox.com/s/httkpeza4fes6fg/notredame-dstn.zip?dl=0



Decided to port the map from the Virtual Reality Notre-Dame cathedral game thingie.
It's not perfect, but it's kinda neat to roam around in. The area by the altar kept on glitching out and killing the player, (BSP errors I think, I tried to rebuild the map with different built settings, but nothing worked) so I blocked it off with some dodgy invisible walls. I managed to get rid of most of the .u dependencies. I couldn't seem get rid of the Mary.u and Altar.u ones though, so I just included them in the zip.

This is my first time ever porting a map from one uengine game to another, I really only did this to see if I could, and because I wanted to see this map in a better uengine version.
Hope someone gets a kick out of this. Cheesy


Edited:
  


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makemeunreal
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Re: notre-dame ported
Reply #1 - Jan 29th, 2017 at 7:04pm
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Nice idea!
  
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han
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Re: notre-dame ported
Reply #2 - Jan 29th, 2017 at 10:35pm
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Just made me copying the files over to Nerf...

Noticed that the altar mesh seems to be crappity smacked up. It looks like it at least on the bottom part has dublicated faces for each side (e.g. one front, one backfacing). Which in turn screws up vertex normal generation as the contributions cancel each other out, so the normal vector just jumps randomly around. Let me try my commandlet i wrote to fix that on the flag for in Nerf...
  

HX on Mod DB. Revision on Steam. Löffels on Patreon.
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dustinechoes849
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Re: notre-dame ported
Reply #3 - Jan 29th, 2017 at 11:47pm
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han wrote on Jan 29th, 2017 at 10:35pm:
Just made me copying the files over to Nerf...

Noticed that the altar mesh seems to be crappity smacked up. It looks like it at least on the bottom part has dublicated faces for each side (e.g. one front, one backfacing). Which in turn screws up vertex normal generation as the contributions cancel each other out, so the normal vector just jumps randomly around. Let me try my commandlet i wrote to fix that on the flag for in Nerf...


The altar mesh was a pain in the butt to work with.
what's up with the textures on the mini-statue, "Mary", btw? lol
  


don't bother trying to message me over AIM, I haven't used that in years lol
I have a Discord, the number thingie is #6413
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han
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Re: notre-dame ported
Reply #4 - Jan 30th, 2017 at 12:17am
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dustinechoes849 wrote on Jan 29th, 2017 at 11:47pm:
what's up with the textures on the mini-statue, "Mary", btw? lol

Not sure what you are refering too.
  

HX on Mod DB. Revision on Steam. Löffels on Patreon.
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dustinechoes849
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Re: notre-dame ported
Reply #5 - Jan 30th, 2017 at 1:51am
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han wrote on Jan 30th, 2017 at 12:17am:
dustinechoes849 wrote on Jan 29th, 2017 at 11:47pm:
what's up with the textures on the mini-statue, "Mary", btw? lol

Not sure what you are refering too.


In the map, there's a little statue in a pedestal. It's the entirety of Mary.u

Its texture is a mess lol, that's actually how it's supposed to look in-game
« Last Edit: Jan 30th, 2017 at 3:11am by dustinechoes849 »  


don't bother trying to message me over AIM, I haven't used that in years lol
I have a Discord, the number thingie is #6413
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han
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Re: notre-dame ported
Reply #6 - Jan 30th, 2017 at 11:10am
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Didn't notice it.
  

HX on Mod DB. Revision on Steam. Löffels on Patreon.
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