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Normal Topic how does this work?!?!!?! (3ds2unr) (Read 145 times)
dustinechoes849
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how does this work?!?!!?! (3ds2unr)
Dec 22nd, 2016 at 6:50pm
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cmd:
3ds2unr -setproj    *proceeds to set project folder
3ds2unr Equipment_Batarang.3ds

There's a Classes and Models folder in the project folder, but they don't contain anything.


Here's the 3ds file I'm trying to convert:
https://mega.nz/#!HpNHjBCC!xrTJCO8IoDRsdkTynrQOJLKQ8uRvAwft9Oq_kiuKJQQ

Any help is appreciated, thanks! Cheesy Cheesy Cheesy
  


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yrex .
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Re: how does this work?!?!!?! (3ds2unr)
Reply #1 - Jan 17th, 2017 at 2:35pm
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The 3ds file seems to be broken.
  

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Leo T_C_K
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Re: how does this work?!?!!?! (3ds2unr)
Reply #2 - Jan 18th, 2017 at 12:20am
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perhaps you could have a go at the very traditional way of making .3d models. As engineered by schmalz. Converting .dxf files into them and adding gouraud and all-seeing-eyes (camera actors, ever wondered about them??) into unreal 1995 alpha....


  

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Leo T_C_K
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Re: how does this work?!?!!?! (3ds2unr)
Reply #3 - Jan 18th, 2017 at 12:28am
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Also...batarang.....you're gonna do Batman Unreal? YES!


This was the best tc I played.

EDIT:


Why didn't anyone make a doom mod based on that?!
  

People who accuse others of trolling are usually the biggest trolls themselves.
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