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Hot Topic (More than 10 Replies) MOD - MML X-mas 3 [Released] (Read 6529 times)
Oblivion[CW]
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MOD - MML X-mas 3 [Released]
Nov 15th, 2016 at 1:31am
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Features
Snow Mutator: Makes default coop/DM maps snow.
MMLXmas Mutator: Switches out all monsters/pawns/ammo/etc with X-mas ones.
Xmas Deco Mutator: Adds Christmas lights and decorations to default coop maps!!!(Over 16k lines of code)
All weapons and most items replaced with seasonal ones.
Decorations such as boxes and barrels replaced with presents and new textures.
Monsters all replaced with seasonal ones.
Decoration meshes added: Xmas tree, bell, snowflakes, gingerbread men, snowman, candycanes
Many Christmas themed signs.











Download MMLXmas3 Final
« Last Edit: Dec 14th, 2016 at 2:32am by Oblivion[CW] »  

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BobIsUnreal
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Re: MOD - MML X-mas 3 [WIP]
Reply #1 - Nov 15th, 2016 at 6:54am
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this may be handy
https://bobsunrealcoop.wordpress.com/2015/10/20/t3d-patch-maker-demo/
i actually build the tool to dynamicly place your lights  for another Christmas mod i worked on.
also for my trees the server places.
  

[REM_img]http://i.imgur.com/V3OSsDu.gif.disable[/img]http://i.imgur.com/JOu38Gs.gif
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medor
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Re: MOD - MML X-mas 3 [WIP]
Reply #2 - Nov 15th, 2016 at 7:43am
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Oblivion[CW]
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Re: MOD - MML X-mas 3 [WIP]
Reply #3 - Nov 15th, 2016 at 7:46am
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medor wrote on Nov 15th, 2016 at 7:43am:

Yeah I've seen that one, but I wanted to go beyond that and make it look like they are suppose to be there. So..I'm decorating the maps by hand lol.
  

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Oblivion[CW]
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Re: MOD - MML X-mas 3 [WIP]
Reply #4 - Nov 15th, 2016 at 7:48am
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BobIsUnreal wrote on Nov 15th, 2016 at 6:54am:
this may be handy
https://bobsunrealcoop.wordpress.com/2015/10/20/t3d-patch-maker-demo/
i actually build the tool to dynamicly place your lights  for another Christmas mod i worked on.
also for my trees the server places.

Nice, the mutator I'm using logs all the spawns I make in game. I then take those thousands of damn lights and stick them into a mutator. XD
  

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gopostal
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Re: MOD - MML X-mas 3 [WIP]
Reply #5 - Nov 15th, 2016 at 1:35pm
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Man, that's a shit-ton of work to do but wow, it does look way better. I like my version of ChristmasLights but it does look weirdly over-random on most maps since it follows pathnoding.

If you guys wanted to make a serious run at decorating as many maps as possible I'd be willing to help as I am able.
  

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Oblivion[CW]
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Re: MOD - MML X-mas 3 [WIP]
Reply #6 - Nov 17th, 2016 at 10:08am
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Threw a test server up but dunno if it's showing on master list or not.
  

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Kajgue
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Re: MOD - MML X-mas 3 [WIP]
Reply #7 - Nov 17th, 2016 at 3:08pm
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I think it is, noticed it last night.

Good to see another face back on Unreal.
  

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Oblivion[CW]
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Re: MOD - MML X-mas 3 [WIP]
Reply #8 - Nov 21st, 2016 at 6:02am
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Oblivion[CW]
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Re: MOD - MML X-mas 3 [WIP]
Reply #9 - Nov 23rd, 2016 at 9:26am
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Added more decos:
-Bell
-Candycane
-Christmas Tree
-Barrels/Boxes Textures
-Snowflakes
-Snowman

I have the snowflakes set to Unlit cause I want them really white. Will this be a problem?
  

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Leo T_C_K
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Re: MOD - MML X-mas 3 [WIP]
Reply #10 - Nov 23rd, 2016 at 10:17am
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I can spot three of them but perhaps if they were a little grayish it would be easier. That isw unless there are only three of them in the picture.
  

People who accuse others of trolling are usually the biggest trolls themselves.
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Oblivion[CW]
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Re: MOD - MML X-mas 3 [WIP]
Reply #11 - Nov 28th, 2016 at 5:05am
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Oblivion[CW]
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Re: MOD - MML X-mas 3 [WIP]
Reply #12 - Dec 1st, 2016 at 8:10pm
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The full release will have all the code so people can change out lighting/decorations. I've had like 3 people ask me why I took it out lol. Chill yo!
  

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Oblivion[CW]
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Re: MOD - MML X-mas 3 [WIP]
Reply #13 - Dec 7th, 2016 at 5:11am
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Oblivion[CW]
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Re: MOD - MML X-mas 3 [WIP]
Reply #14 - Dec 7th, 2016 at 5:18am
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>Old Link Removed< Source included XD

If you have any music to include please send me it or link it. I plan to be done with this by the 15th. Xmasy themed without lyrics if you can.
« Last Edit: Dec 14th, 2016 at 2:31am by Oblivion[CW] »  

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