Smirftsch wrote on Nov 12
th, 2016 at 8:05am:
Many Laptops with NVidia are using nowadays optimus, switchable Intel/NVidia graphics, you seem to know what you are doing, so forgive me that I am asking, but is it possible that you Laptop is such a model and is using perhaps the Intel card?
I know such issues mostly from Intel graphics, that's why this idea.
A full log (from UT) as Doc already pointed out, may reveal more.
To answer your other question, In theory any other renderer could be build for Linux UT, including the XOpenGL renderer I am working on, but fact is, the UT build uses such an old toolchain that it seems almost not feasible to really do so.
Yeah, my laptop has both Nvidia and Intel cards but it is surely using Nvidia component at the moment. When I tried to switch into Intel card via Nvidia panel, the game returned a segmentation fault. So there is no way I am mistakenly playing the game with Intel card.
./ut
Signal: SIGSEGV [segmentation fault]
Aborting.
Segmentation fault
As I provided before, my laptop is using NVIDIA GeForce 940M with proprietary drivers v.370.28. Yeah, I am patiently waiting for the XOpenGL renderer which would "enlighten" my UT experience a lot.
Dr.Flay™ wrote on Nov 12
th, 2016 at 6:13am:
Did you try editing the renderer settings in the UnrealTournament.ini instead of via the prefs window ?
System info and terminal output may be less useful than the game log files.
Also a copy of the current OpenGL renderer settings.
I tried some tweaks but mostly no success. As long as I use
OpenGLDrv.OpenGLRenderDevice as the renderer,
Brightness under
SDLDrv.SDLClient has no effect. However, I can still enable
NoLighting in the same section which makes the game light as heaven but kills the atmosphere that the map creator tried to give...
~/.loki/ut/System/UnrealTournament.ini:
[URL]
Protocol=unreal
ProtocolDescription=Unreal Protocol
Name=Player
Map=Index.unr
LocalMap=CityIntro.unr
Host=
Portal=
MapExt=unr
SaveExt=usa
Port=7777
Class=Botpack.TMale1
[FirstRun]
FirstRun=436
[PackageRemap]
UnrealShare=UnrealI
[Engine.Engine]
GameRenderDevice=OpenGLDrv.OpenGLRenderDevice
WindowedRenderDevice=OpenGLDrv.OpenGLRenderDevice
RenderDevice=OpenGLDrv.OpenGLRenderDevice
AudioDevice=ALAudio.ALAudioSubsystem
NetworkDevice=IpDrv.TcpNetDriver
DemoRecordingDevice=Engine.DemoRecDriver
Console=UTMenu.UTConsole
Language=int
GameEngine=Engine.GameEngine
EditorEngine=Editor.EditorEngine
DefaultGame=Botpack.DeathMatchPlus
DefaultServerGame=Botpack.DeathMatchPlus
ViewportManager=SDLDrv.SDLClient
Render=Render.Render
Input=Engine.Input
Canvas=Engine.Canvas
[Core.System]
PurgeCacheDays=30
SavePath=..\Save
CachePath=..\Cache
CacheExt=.uxx
Paths=..\System\*.u
Paths=..\Maps\*.unr
Paths=..\Textures\*.utx
Paths=..\Sounds\*.uax
Paths=..\Music\*.umx
Suppress=DevLoad
Suppress=DevSave
Suppress=DevNetTraffic
Suppress=DevGarbage
Suppress=DevKill
Suppress=DevReplace
Suppress=DevSound
Suppress=DevCompile
Suppress=DevBind
Suppress=DevBsp
[Engine.GameEngine]
CacheSizeMegs=4
UseSound=True
ServerActors=IpDrv.UdpBeacon
ServerActors=IpServer.UdpServerQuery
ServerActors=IpServer.UdpServerUplink MasterServerAddress=unreal.epicgames.com MasterServerPort=27900
ServerActors=IpServer.UdpServerUplink MasterServerAddress=master0.gamespy.com MasterServerPort=27900
ServerActors=IpServer.UdpServerUplink MasterServerAddress=master.mplayer.com MasterServerPort=27900
ServerActors=UWeb.WebServer
ServerPackages=SoldierSkins
ServerPackages=CommandoSkins
ServerPackages=FCommandoSkins
ServerPackages=SGirlSkins
ServerPackages=BossSkins
ServerPackages=Botpack
[SDLDrv.SDLClient]
WindowedViewportX=640
WindowedViewportY=480
WindowedColorBits=16
FullscreenViewportX=1920
FullscreenViewportY=1080
FullscreenColorBits=16
Brightness=1.000000
MipFactor=1.000000
SlowVideoBuffering=False
StartupFullscreen=True
CurvedSurfaces=False
CaptureMouse=False
LowDetailTextures=False
ScreenFlashes=True
NoLighting=False
DeadZoneX=True
DeadZoneY=True
DeadZoneZ=False
DeadZoneR=False
DeadZoneU=False
DeadZoneV=False
InvertVertical=False
ScaleX=1000.000000
ScaleY=1000.000000
ScaleZ=1000.000000
ScaleR=300.000000
ScaleU=1000.000000
ScaleV=1000.000000
ScaleJBX=0.025000
ScaleJBY=0.025000
MinDesiredFrameRate=0.000000
NoDynamicLights=False
Decals=True
NoFractalAnim=False
SkinDetail=High
TextureDetail=High
ParticleDensity=0
UseJoystick=False
JoystickNumber=0
[SDLGLDrv.SDLGLRenderDevice]
UseTNT=0
UseGammaExtension=1
UseModulatedGamma=1
UseS3TC=0
OpenGLLibName=libGL.so.1
MinDepthBits=16
MaxLogUOverV=8
MaxLogVOverU=8
UseMultiTexture=1
UsePalette=1
UseAlphaPalette=0
ShareLists=0
AlwaysMipmap=0
DoPrecache=0
Translucency=True
VolumetricLighting=True
ShinySurfaces=True
Coronas=True
HighDetailActors=True
DetailTextures=True
UseTrilinear=False
[OpenGLDrv.OpenGLRenderDevice]
UseTNT=0
UseGammaExtension=1
UseModulatedGamma=1
UseS3TC=0
OpenGLLibName=libGL.so.1
MinDepthBits=16
MaxLogUOverV=8
MaxLogVOverU=8
UseMultiTexture=1
UsePalette=1
UseAlphaPalette=0
ShareLists=0
AlwaysMipmap=0
DoPrecache=0
Translucency=True
VolumetricLighting=True
ShinySurfaces=True
Coronas=True
HighDetailActors=True
DetailTextures=True
UseTrilinear=True
FrameRateLimit=100
GammaOffset=0.5
GammaCorrectScreenshots=True
GammaOffsetRed=0.000000
GammaOffsetGreen=0.000000
GammaOffsetBlue=0.000000
[SDLSoftDrv.SDLSoftwareRenderDevice]
Translucency=True
VolumetricLighting=True
ShinySurfaces=False
Coronas=False
HighDetailActors=False
HighResTextureSmooth=True
LowResTextureSmooth=False
FastTranslucency=True
[Engine.Player]
ConfiguredInternetSpeed=20000
ConfiguredLanSpeed=20000
[Audio.GenericAudioSubsystem]
UseFilter=True
UseSurround=False
UseStereo=True
UseCDMusic=False
UseDigitalMusic=True
UseSpatial=False
UseReverb=False
Use3dHardware=False
LowSoundQuality=False
ReverseStereo=False
Latency=40
OutputRate=22050Hz
Channels=16
MusicVolume=192
SoundVolume=192
AmbientFactor=0.700000
DopplerSpeed=0.000000
[ALAudio.ALAudioSubsystem]
UseFilter=True
UseSurround=False
UseStereo=True
UseCDMusic=False
UseDigitalMusic=True
UseSpatial=True
UseReverb=True
Use3dHardware=False
LowSoundQuality=False
ReverseStereo=False
Latency=40
OutputRate=22050Hz
Channels=16
MusicVolume=192
SoundVolume=192
AmbientFactor=0.700000
DopplerSpeed=0.000000
MusicBufferSize=16384
[IpDrv.TcpNetDriver]
AllowDownloads=True
ConnectionTimeout=15.0
InitialConnectTimeout=300.0
AckTimeout=1.0
KeepAliveTime=0.2
MaxClientRate=20000
SimLatency=0
RelevantTimeout=5.0
SpawnPrioritySeconds=1.0
ServerTravelPause=4.0
NetServerMaxTickRate=20
LanServerMaxTickRate=35
DownloadManagers=IpDrv.HTTPDownload
DownloadManagers=Engine.ChannelDownload
[Engine.DemoRecDriver]
DemoSpectatorClass=Botpack.CHSpectator
MaxClientRate=25000
ConnectionTimeout=15.0
InitialConnectTimeout=500.0
AckTimeout=1.0
KeepAliveTime=1.0
SimLatency=0
RelevantTimeout=5.0
SpawnPrioritySeconds=1.0
ServerTravelPause=4.0
NetServerMaxTickRate=60
LanServerMaxTickRate=60
[Engine.GameReplicationInfo]
ServerName=Linux UT Server
ShortName=UT Server
AdminName=
AdminEmail=
Region=0
MOTDLine1=
MOTDLine2=
MOTDLine3=
MOTDLine4=
[IpDrv.TcpipConnection]
SimPacketLoss=0
SimLatency=0
[IpServer.UdpServerUplink]
DoUpLink=False
UpdateMinutes=1
MasterServerPort=27900
[IpServer.UdpServerQuery]
GameName=ut
[IpDrv.UdpBeacon]
DoBeacon=True
BeaconTime=0.50
BeaconTimeout=5.0
BeaconProduct=ut
[GlideDrv.GlideRenderDevice]
Translucency=True
VolumetricLighting=True
ShinySurfaces=True
Coronas=True
HighDetailActors=True
DetailBias=-1.500000
RefreshRate=60Hz
DetailTextures=True
FastUglyRefresh=False
ScreenSmoothing=True
Resolution=Default
[Editor.EditorEngine]
UseSound=True
CacheSizeMegs=6
GridEnabled=True
SnapVertices=True
SnapDistance=10.000000
GridSize=(X=16.000000,Y=16.000000,Z=16.000000)
RotGridEnabled=True
RotGridSize=(Pitch=1024,Yaw=1024,Roll=1024)
GameCommandLine=-log
FovAngleDegrees=90.000000
GodMode=True
AutoSave=False
AutoSaveTimeMinutes=5
AutoSaveIndex=6
C_WorldBox=(R=0,G=0,B=107,A=0)
C_GroundPlane=(R=0,G=0,B=63,A=0)
C_GroundHighlight=(R=0,G=0,B=127,A=0)
C_BrushWire=(R=255,G=63,B=63,A=0)
C_Pivot=(R=0,G=255,B=0,A=0)
C_Select=(R=0,G=0,B=127,A=0)
C_AddWire=(R=127,G=127,B=255,A=0)
C_SubtractWire=(R=255,G=192,B=63,A=0)
C_GreyWire=(R=163,G=163,B=163,A=0)
C_Invalid=(R=163,G=163,B=163,A=0)
C_ActorWire=(R=127,G=63,B=0,A=0)
C_ActorHiWire=(R=255,G=127,B=0,A=0)
C_White=(R=255,G=255,B=255,A=0)
C_SemiSolidWire=(R=127,G=255,B=0,A=0)
C_NonSolidWire=(R=63,G=192,B=32,A=0)
C_WireGridAxis=(R=119,G=119,B=119,A=0)
C_ActorArrow=(R=163,G=0,B=0,A=0)
C_ScaleBox=(R=151,G=67,B=11,A=0)
C_ScaleBoxHi=(R=223,G=149,B=157,A=0)
C_Mover=(R=255,G=0,B=255,A=0)
C_OrthoBackground=(R=163,G=163,B=163,A=0)
C_Current=(R=0,G=0,B=0,A=0)
C_BrushVertex=(R=0,G=0,B=0,A=0)
C_BrushSnap=(R=0,G=0,B=0,A=0)
C_Black=(R=0,G=0,B=0,A=0)
C_Mask=(R=0,G=0,B=0,A=0)
C_WireBackground=(R=0,G=0,B=0,A=0)
C_ZoneWire=(R=0,G=0,B=0,A=0)
EditPackages=Core
EditPackages=Engine
EditPackages=Editor
EditPackages=UWindow
EditPackages=Fire
EditPackages=IpDrv
EditPackages=UWeb
EditPackages=UBrowser
EditPackages=UnrealShare
EditPackages=UnrealI
EditPackages=UMenu
EditPackages=IpServer
EditPackages=Botpack
EditPackages=UTServerAdmin
EditPackages=UTMenu
EditPackages=UTBrowser
[UMenu.UnrealConsole]
RootWindow=UMenu.UMenuRootWindow
UWindowKey=IK_Esc
ShowDesktop=True
[UMenu.UMenuMenuBar]
ShowHelp=True
GameUMenuDefault=UTMenu.UTGameMenu
MultiplayerUMenuDefault=UTMenu.UTMultiplayerMenu
OptionsUMenuDefault=UTMenu.UTOptionsMenu
ModMenuClass=UMenu.UMenuModMenu
[Botpack.ChallengeBotInfo]
Difficulty=1
Difficulty=1
[Botpack.DeathMatchPlus]
bNoviceMode=True
bHardCoreMode=True
bUseTranslocator=False
bCoopWeaponMode=False
MinPlayers=0
AirControl=0.350000
FragLimit=30
TimeLimit=0
bChangeLevels=True
bMegaSpeed=False
bAltScoring=False
bMultiWeaponStay=True
bForceRespawn=False
bTournament=False
NetWait=10
RestartWait=15
MaxCommanders=0
InitialBots=4
bNoMonsters=True
bHumansOnly=False
bClassicDeathMessages=False
[Botpack.CTFGame]
bUseTranslocator=True
bCoopWeaponMode=True
GoalTeamScore=3
[Botpack.Domination]
bDumbDown=True
bUseTranslocator=True
bCoopWeaponMode=True
GoalTeamScore=100
[Botpack.Assault]
bUseTranslocator=False
bCoopWeaponMode=True
[Botpack.TeamGamePlus]
bBalanceTeams=True
GoalTeamScore=30.000000
bPlayersBalanceTeams=True
bNoTeamChanges=False
FriendlyFireScale=0.000000
MaxTeams=2
MaxTeamSize=16
FragLimit=30
TimeLimit=0
bMultiWeaponStay=True
bForceRespawn=False
bUseTranslocator=False
MaxCommanders=0
bNoMonsters=True
bHumansOnly=False
bCoopWeaponMode=False
bClassicDeathMessages=False
[Engine.GameInfo]
bLowGore=False
bVeryLowGore=False
bMuteSpectators=False
bNoCheating=True
bAllowFOV=False
AutoAim=0.930000
GameSpeed=1.000000
MaxSpectators=2
AdminPassword=
GamePassword=
MaxPlayers=16
IPPolicies[0]=ACCEPT,*
IPPolicies[1]=
IPPolicies[2]=
IPPolicies[3]=
IPPolicies[4]=
IPPolicies[5]=
IPPolicies[6]=
IPPolicies[7]=
IPPolicies[8]=
IPPolicies[9]=
IPPolicies[10]=
IPPolicies[11]=
IPPolicies[12]=
IPPolicies[13]=
IPPolicies[14]=
IPPolicies[15]=
IPPolicies[16]=
IPPolicies[17]=
IPPolicies[18]=
IPPolicies[19]=
IPPolicies[20]=
IPPolicies[21]=
IPPolicies[22]=
IPPolicies[23]=
IPPolicies[24]=
IPPolicies[25]=
IPPolicies[26]=
IPPolicies[27]=
IPPolicies[28]=
IPPolicies[29]=
IPPolicies[30]=
IPPolicies[31]=
IPPolicies[32]=
IPPolicies[33]=
IPPolicies[34]=
IPPolicies[35]=
IPPolicies[36]=
IPPolicies[37]=
IPPolicies[38]=
IPPolicies[39]=
IPPolicies[40]=
IPPolicies[41]=
IPPolicies[42]=
IPPolicies[43]=
IPPolicies[44]=
IPPolicies[45]=
IPPolicies[46]=
IPPolicies[47]=
IPPolicies[48]=
IPPolicies[49]=
ServerLogName=server.log
bLocalLog=False
bWorldLog=True
bBatchLocal=False
DemoBuild=0
DemoHasTuts=0
bExternalBatcher=False
bNoMonsters=False
bHumansOnly=False
bCoopWeaponMode=False
bClassicDeathMessages=False
[UnrealShare.UnrealGameOptionsMenu]
bCanModifyGore=True
[UBrowser.UBrowserMainClientWindow]
LANTabName=UBrowserLAN
ServerListNames[0]=UBrowserUT
ServerListNames[1]=UBrowserLAN
ServerListNames[2]=UBrowserPopulated
ServerListNames[3]=UBrowserDeathmatch
ServerListNames[4]=UBrowserTeamGames
ServerListNames[5]=UBrowserCTF
ServerListNames[6]=UBrowserDOM
ServerListNames[7]=UBrowserAS
ServerListNames[8]=UBrowserLMS
ServerListNames[9]=UBrowserAll
ServerListNames[10]=None
ServerListNames[11]=None
ServerListNames[12]=None
ServerListNames[13]=None
ServerListNames[14]=None
ServerListNames[15]=None
ServerListNames[16]=None
ServerListNames[17]=None
ServerListNames[18]=None
ServerListNames[19]=None
ServerListNames[20]=None
ServerListNames[21]=None
ServerListNames[22]=None
ServerListNames[23]=None
ServerListNames[24]=None
ServerListNames[25]=None
ServerListNames[26]=None
ServerListNames[27]=None
ServerListNames[28]=None
ServerListNames[29]=None
ServerListNames[30]=None
ServerListNames[31]=None
ServerListNames[32]=None
ServerListNames[33]=None
ServerListNames[34]=None
ServerListNames[35]=None
ServerListNames[36]=None
ServerListNames[37]=None
ServerListNames[38]=None
ServerListNames[39]=None
ServerListNames[40]=None
ServerListNames[41]=None
ServerListNames[42]=None
ServerListNames[43]=None
ServerListNames[44]=None
ServerListNames[45]=None
ServerListNames[46]=None
ServerListNames[47]=None
ServerListNames[48]=None
ServerListNames[49]=None
bKeepMasterServer=False
[UBrowserUT]
ListFactories[0]=UBrowser.UBrowserSubsetFact,SupersetTag=UBrowserAll,bCompatibleServersOnly=True
[UBrowserLAN]
ListFactories[0]=UBrowser.UBrowserLocalFact,BeaconProduct=ut
URLAppend=?LAN
AutoRefreshTime=10
bNoAutoSort=True
[UBrowserPopulated]
ListFactories[0]=UBrowser.UBrowserSubsetFact,SupersetTag=UBrowserAll,MinPlayers=1,bCompatibleServersOnly=True
[UBrowserDeathmatch]
ListFactories[0]=UBrowser.UBrowserSubsetFact,SupersetTag=UBrowserAll,GameType=DeathMatchPlus,bCompatibleServersOnly=True
[UBrowserTeamGames]
ListFactories[0]=UBrowser.UBrowserSubsetFact,SupersetTag=UBrowserAll,GameType=TeamGamePlus,bCompatibleServersOnly=True
[UBrowserCTF]
ListFactories[0]=UBrowser.UBrowserSubsetFact,SupersetTag=UBrowserAll,GameType=CTFGame,bCompatibleServersOnly=True
[UBrowserDOM]
ListFactories[0]=UBrowser.UBrowserSubsetFact,SupersetTag=UBrowserAll,GameType=Domination,bCompatibleServersOnly=True
[UBrowserAS]
ListFactories[0]=UBrowser.UBrowserSubsetFact,SupersetTag=UBrowserAll,GameType=Assault,bCompatibleServersOnly=True
[UBrowserLMS]
ListFactories[0]=UBrowser.UBrowserSubsetFact,SupersetTag=UBrowserAll,GameType=LastManStanding,bCompatibleServersOnly=True
[UBrowserAll]
ListFactories[0]=UBrowser.UBrowserGSpyFact,MasterServerAddress=unreal.epicgames.com,MasterServerTCPPort=28900,Region=0,GameName=ut
ListFactories[1]=UBrowser.UBrowserGSpyFact,MasterServerAddress=master0.gamespy.com,MasterServerTCPPort=28900,Region=0,GameName=ut
bHidden=True
bFallbackFactories=True
[UTMenu.UTMultiplayerMenu]
[UWeb.WebServer]
Applications[0]=UTServerAdmin.UTServerAdmin
ApplicationPaths[0]=/ServerAdmin
Applications[1]=UTServerAdmin.UTImageServer
ApplicationPaths[1]=/images
DefaultApplication=0
bEnabled=False
ListenPort=5080
MaxConnections=30
[UTServerAdmin.UTServerAdmin]
AdminUsername=lxadmin
AdminPassword=lxadmin
[IpDrv.HTTPDownLoad]
RedirectToURL=
ProxyServerHost=
ProxyServerPort=3128
UseCompression=True
[Engine.StatLog]
LocalBatcherURL=../NetGamesUSA.com/ngStats/ngStatsUT
LocalBatcherParams=
LocalStatsURL=../NetGamesUSA.com/ngStats/html/ngStats_Main.html
WorldBatcherURL=../NetGamesUSA.com/ngWorldStats/bin/ngWorldStats
WorldBatcherParams=-d ../NetGamesUSA.com/ngWorldStats/logs -g UT
WorldStatsURL=http://www.netgamesusa.com
LocalLogDir=../Logs
WorldLogDir=../NetGamesUSA.com/ngWorldStats/logs
bWorldBatcherError=False
[Botpack.UTIntro]
CityIntroHUDClass=
bNoMonsters=False
bHumansOnly=False
bCoopWeaponMode=False
bClassicDeathMessages=False
[UMenu.UMenuRootWindow]
GUIScale=1.000000
LookAndFeelClass=UMenu.UMenuBlueLookAndFeel
[UTMenu.UTConsole]
SpeechKey=86
SavedPasswords[0]=
SavedPasswords[1]=
SavedPasswords[2]=
SavedPasswords[3]=
SavedPasswords[4]=
SavedPasswords[5]=
SavedPasswords[6]=
SavedPasswords[7]=
SavedPasswords[8]=
SavedPasswords[9]=
RootWindow=olroot.oldskoolrootwindow
MouseScale=1.700000
ShowDesktop=True
bShowConsole=False
UWindowKey=IK_None
[UWindow.WindowConsole]
ConsoleKey=192
[SevenB.tvsp]
SpTaunts=True
Pause=True
bNoMonsters=False
bHumansOnly=False
bCoopWeaponMode=False
bClassicDeathMessages=False
[olroot.OldskoolUTMenuBotmatchCW]
Map=DM-Codex.unr
GameType=BotPack.TeamGamePlus
MutatorList=
bKeepMutators=False
[SevenB.TVFogWarning]
bnofog=True
FrameRateLimit=100
GammaOffset=0.5
GammaCorrectScreenshots=True
GammaOffsetRed=0.000000
GammaOffsetGreen=0.000000
GammaOffsetBlue=0.000000
options under
OpenGLDrv.OpenGLRenderDevice were added by me, had no effect on brightness... I found some options here, tried to replace with mine, still made no difference in terms of brightness.
https://forums.beyondunreal.com/threads/chris-opengldrv-for-linux.161177/http://www.letsplayut.com/~/.loki/ut/System/UnrealTournament.log
Log: Log file open, Sat Nov 12 13:53:51 2016
Init: Name subsystem initialized
Init: Version: 436
Init: Compiled: Oct 30 2000 11:53:24
Init: Command line:
Init: Base directory:
Init: Character set: ANSI
Log: Bound to Engine.so
Log: Bound to Core.so
Init: Object subsystem initialized
Init: CPU Speed=2400.670812 MHz
Init: Unreal engine initialized
Log: Bound to SDLDrv.so
Init: Joystick [0] : Unknown Joystick
Init: SDLClient initialized.
Log: Bound to Render.so
Init: Lighting subsystem initialized
Init: Rendering initialized
Log: LoadMap: Entry
Log: Bound to Fire.so
Log: Case-insensitive search: Botpack -> ..\System\BotPack.u
Log: Bound to IpDrv.so
Log: Game class is 'UTIntro'
Log: Level is Level Entry.MyLevel
Log: Bringing Level Entry.MyLevel up for play (0)...
ScriptLog: InitGame:
ScriptLog: Base Mutator is Entry.Mutator0
Log: Browse: CityIntro.unr?Name=REA?Class=BotPack.TMale1?team=1?skin=CommandoSkins.goth?Face=CommandoSkins.Malakai?Voice=BotPack.VoiceMaleOne?OverrideClass=
Log: LoadMap: CityIntro.unr?Name=REA?Class=BotPack.TMale1?team=1?skin=CommandoSkins.goth?Face=CommandoSkins.Malakai?Voice=BotPack.VoiceMaleOne?OverrideClass=
Log: Case-insensitive search: genfluid -> ..\Textures\GenFluid.utx
Log: Collecting garbage
Log: Purging garbage
Log: -0.0ms Unloading: Package Render
Log: Garbage: objects: 16419->16416; refs: 224671
Log: Game class is 'UTIntro'
Log: Level is Level CityIntro.MyLevel
Log: Bringing Level CityIntro.MyLevel up for play (0)...
ScriptLog: InitGame: ?Name=REA?Class=BotPack.TMale1?team=1?skin=CommandoSkins.goth?Face=CommandoSkins.Malakai?Voice=BotPack.VoiceMaleOne?OverrideClass=
ScriptLog: Base Mutator is CityIntro.Mutator1
Init: Initialized moving brush tracker for Level CityIntro.MyLevel
Log: Created and initialized a new SDL viewport.
Log: Bound to UWeb.so
ScriptLog: Team 1
ScriptLog: Login: REA
Log: Possessed PlayerPawn: TMale1 CityIntro.TMale0
Init: Input system initialized for SDLViewport0
Log: Opening SDL viewport.
Log: Bound to OpenGLDrv.so
Log: Loaded render device class.
Log: Initializing OpenGLDrv...
Log: binding libGL.so.1
Log: Resizing SDL viewport. X: 1920 Y: 1080
Log: OpenGL
Init: GL_VENDOR : NVIDIA Corporation
Init: GL_RENDERER : GeForce 940M/PCIe/SSE2
Init: GL_VERSION : 4.5.0 NVIDIA 370.28
Init: Device supports: GL_EXT_bgra
Init: Device supports: GL_ARB_texture_compression
Init: Device supports: GL_EXT_texture_compression_s3tc
Init: Device supports: GL_EXT_texture_env_combine
Init: Device supports: GL_ARB_texture_env_combine
Init: Device supports: GL_EXT_texture_filter_anisotropic
Init: Device supports: GL_NV_texture_env_combine4
Init: Device supports: GL_EXT_texture_lod_bias
Init: Device supports: GL_EXT_compiled_vertex_array
Init: Device supports: GL_EXT_secondary_color
Init: Device supports: GL_ARB_multitexture
Init: Device supports: GL_SGIS_generate_mipmap
Init: Device supports: GL_NV_multisample_filter_hint
Init: Device supports: GL_EXT_multi_draw_arrays
Init: Device supports: GL_ARB_vertex_program
Init: Depth bits: 16
Log: 4 Texture Mapping Units found
Log: MinLogTextureSize = 2
Log: MaxLogTextureSize = 8
Log: Bound to ALAudio.so
Init: OpenAL Audio subsystem initialized.
Init: Game engine initialized
Log: Startup time: 0.547822 seconds.
Log: Entering main loop.
Log: URL: Adding default option Name=REA
Log: URL: Adding default option Class=BotPack.TMale1
Log: URL: Adding default option team=1
Log: URL: Adding default option skin=CommandoSkins.goth
Log: URL: Adding default option Face=CommandoSkins.Malakai
Log: URL: Adding default option Voice=BotPack.VoiceMaleOne
Log: URL: Adding default option OverrideClass=
Log: Browse: Index.unr?entry?Name=REA?Class=BotPack.TMale1?team=1?skin=CommandoSkins.goth?Face=CommandoSkins.Malakai?Voice=BotPack.VoiceMaleOne?OverrideClass=
Log: Failed; returning to Entry
Init: Shut down moving brush tracker for Level CityIntro.MyLevel
Log: Spawning new actor for Viewport SDLViewport0
ScriptLog: Team 1
ScriptLog: Login: REA
Log: Possessed PlayerPawn: TMale1 Entry.TMale1
ScriptLog: Creating root window: olroot.oldskoolrootwindow
Warning: Failed to load 'Xdemac': Can't find file for package 'Xdemac'
Warning: Failed to load 'Music Xdemac.Xdemac': Can't find file for package 'Xdemac'
Log: URL: Adding default option Name=REA
Log: URL: Adding default option Class=BotPack.TMale1
Log: URL: Adding default option team=1
Log: URL: Adding default option skin=CommandoSkins.goth
Log: URL: Adding default option Face=CommandoSkins.Malakai
Log: URL: Adding default option Voice=BotPack.VoiceMaleOne
Log: URL: Adding default option OverrideClass=
Log: Browse: Index.unr?load=63?Name=REA?Class=BotPack.TMale1?team=1?skin=CommandoSkins.goth?Face=CommandoSkins.Malakai?Voice=BotPack.VoiceMaleOne?OverrideClass=
Log: LoadMap: ..\Save\Save63.usa?Name=REA?Class=BotPack.TMale1?team=1?skin=CommandoSkins.goth?Face=CommandoSkins.Malakai?Voice=BotPack.VoiceMaleOne?OverrideClass=?load
Log: Case-insensitive search: SoldierSkins -> ..\Textures\Soldierskins.utx
Log: Collecting garbage
Log: Purging garbage
Log: -0.0ms Unloading: Package CityIntro
Log: -0.0ms Unloading: Package city
Log: -0.0ms Unloading: Package ArenaTex
Log: -0.0ms Unloading: Package NaliCast
Log: -0.0ms Unloading: Package RainFX
Log: -0.0ms Unloading: Package NaliFX
Log: -0.0ms Unloading: Package ShaneSky
Log: -0.0ms Unloading: Package openingwave
Log: -0.0ms Unloading: Package Uttitle
Log: -0.0ms Unloading: Package OldModelsMenus
Log: -0.0ms Unloading: Package OldModels
Log: -0.0ms Unloading: Package Male1Skins
Log: -0.0ms Unloading: Package utmenu23
Log: -0.0ms Unloading: Package Xidia
Log: -0.0ms Unloading: Package XidiaMPack
Log: Garbage: objects: 40668->36903; refs: 701046
Log: Spawning new actor for Viewport SDLViewport0
ScriptLog: Team 1
ScriptLog: Login: REA
Log: Possessed PlayerPawn: TVPlayer Save63.TVPlayer0
ScriptLog: All inventory from REA is accepted
Init: Initialized moving brush tracker for Level Save63.MyLevel
ScriptLog: 0 frames rendered in 8.64 seconds. Min 0.00 Max 0.00 Avg 0.00 fps.
Log: appRequestExit(0)
Exit: Preparing to exit.
Log: Purging garbage
Log: Unbound to Engine.so
Log: Unbound to Core.so
Log: -0.0ms Unloading: Package Engine
Log: -0.0ms Unloading: Package Core
Exit: Game engine shut down
Log: Unbound to SDLDrv.so
Exit: SDL client shut down.
Log: Unbound to Render.so
Exit: Lighting subsystem shut down
Exit: Rendering shut down
Log: -0.0ms Unloading: Package Entry
Log: -0.0ms Unloading: Package Logo
Log: Unbound to Fire.so
Log: -0.0ms Unloading: Package Fire
Log: -0.0ms Unloading: Package credits
Log
So, OpenGL renderer has brightness issues, SDL renderer has speeding issues. Any ideas?