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Normal Topic How to export the map geometry? (Read 1741 times)
temp890
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How to export the map geometry?
Oct 9th, 2016 at 6:54pm
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I wish to export an entire level into 3ds max to use as a set for some renders (DS9 The Fallen). I can't seem to find a way to take the geometry that's displaying in UnrealEd and export it into a 3D model format. Even tried 3D ripper dx but no dice. Any help?
  
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Re: How to export the map geometry?
Reply #1 - Oct 9th, 2016 at 7:04pm
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Heya,

Does Deep Space 9's Unreal Editor allow you to export brushes? If you use the red brush to encapsulate a whole map, then click on 'intersect' (it's also found under the brush tabmenu at the top) you can then export what the red brush has intersected as a .t3d

I'm not 100% sure how the Deep space 9 editor works, but I'm just assuming it would be similar to Ued 226?

Well, all intersecting with the red brush does is; it will mimic the solid geometric volumes of geometry within its parameter (the red brushes' volume basically).

Let me know how you get on, hopefully this works.
  

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Re: How to export the map geometry?
Reply #2 - Oct 9th, 2016 at 7:43pm
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I believe it's the standard Unreal 1 editor (I applied the UnrealEdFix4 patch). Here's a screen:

https://s16.postimg.org/4wqyrbc45/sss.png

Clicking the "Deintersect Brush with World" button highlights most (but not all) the vertices in a red outline. Clicking it again seems to select and deselect additional random groups of vertices. I can export the selection to t3d which does produce a geometry in T3DBrowser.

I can then convert that into '*.dxf..X' format but can't find a 3d editor that recognises it as either X or DXF format.
  
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Re: How to export the map geometry?
Reply #3 - Oct 9th, 2016 at 9:47pm
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There should be some nifty converter for .t3d files, or a plugin for 3d studio max, but as for 3ds max I wouldn't know what it would be called or where to find it, Blender is the 3d modelling program which I use.

Turboman would however know how to get .t3d files into 3dsmax, as I have heard that he has made world geometry in 3dstudio before.
  

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Re: How to export the map geometry?
Reply #4 - Oct 10th, 2016 at 5:39pm
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I found the CB Undying 3ds max importer

https://ut99.org/viewtopic.php?f=6&t=405

but it won't work with 3dsmax 2017 Sad
  
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Re: How to export the map geometry?
Reply #5 - Oct 11th, 2016 at 11:00pm
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Well for posterity's sake it should be noted that old 3dsmax plugins won't work on 64 bit systems even if you have the 3dsmax it was designed for.

I solved the problem by using UDK->import brush->right click, convert to mesh->resources->export to obj or fbx

Alternatively there's a 3d programming utility called Blitz3D that someone made a T3D viewer for. You can then combine that with a 3ds or directX exporter someone else made to grab the mesh.
  
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