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Hot Topic (More than 10 Replies) Note on inventory and score saving at the HyperCoop servers (Read 5084 times)
gopostal
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Re: Note on inventory and score saving at the HyperCoop servers
Reply #15 - Aug 21st, 2016 at 4:26pm
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Are you talking about an external check to a remote php database? I've done that before (UTrustedPlayer network) but it's pretty unwieldy for what you really need. Simple stuff like just a few variables per player are much better saved on the gameserver. I can't speak for 227 as I'm not sure if this is something Smirf has addressed but in UT it was problematic to get the server to access a remote db for anything more than a very simple, rudimentary information request and even that caused lag and could crash the server unless you allowed it to wait for the information return.

Casey's links honestly look like the way to go if you must have a db. I'm surprised I hadn't seen that before. I'd have used the shit out of that had I seen it.
  

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Hyper
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Re: Note on inventory and score saving at the HyperCoop servers
Reply #16 - Aug 21st, 2016 at 6:51pm
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No, nothing remote or external. I think it should better be self-contained, as said in my earlier post.

But for this thread I really only meant to communicate about a few limitations in the current score and inventory saving.
« Last Edit: Aug 21st, 2016 at 8:56pm by Hyper »  
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dustinechoes849
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Re: Note on inventory and score saving at the HyperCoop servers
Reply #17 - Aug 26th, 2016 at 1:18am
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Hyper wrote on Aug 17th, 2016 at 1:20pm:
a better game.


that exists?
  


don't bother trying to message me over AIM, I haven't used that in years lol
I have a Discord, the number thingie is #6413
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Leo T_C_K
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Re: Note on inventory and score saving at the HyperCoop servers
Reply #18 - Aug 27th, 2016 at 9:14am
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dustinechoes849 wrote on Aug 26th, 2016 at 1:18am:
Hyper wrote on Aug 17th, 2016 at 1:20pm:
a better game.


that exists?

He means not a better game, but a game that is connected to the BIG BROTHER and IS WATCHING YOU!
  

People who accuse others of trolling are usually the biggest trolls themselves.
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subzer0
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Re: Note on inventory and score saving at the HyperCoop servers
Reply #19 - Sep 7th, 2016 at 9:44am
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That sure sucks I had the second highest score and now it seems all that effort is for nothing.

But no matter time to start over again.
  
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[]KAOS[]Casey
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Re: Note on inventory and score saving at the HyperCoop servers
Reply #20 - Sep 7th, 2016 at 4:38pm
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subzer0 wrote on Sep 7th, 2016 at 9:44am:
That sure sucks I had the second highest score and now it seems all that effort is for nothing.

But no matter time to start over again.

If only the server ran a persistent storage tried and true sqlite3 database instead of known buggy .ini storage.

If only.
  
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Hyper
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Re: Note on inventory and score saving at the HyperCoop servers
Reply #21 - Sep 7th, 2016 at 7:49pm
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subzer0 wrote on Sep 7th, 2016 at 9:44am:
That sure sucks I had the second highest score and now it seems all that effort is for nothing.

But no matter time to start over again.


I only see your name (and possibly related names) with low scores in the servers InventoryData.ini file. I checked both HyperCoop and HyperCoop custom map servers.
  
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