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Normal Topic Is there anything better to UV unwrap a model with? (Read 90 times)
スマイル・ドラゴン
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Is there anything better to UV unwrap a model with?
Jul 4th, 2016 at 11:15pm
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No matter what I try to do in Blender it just produces a ugly result that isn't averagely scaled properly to the point where some parts of the model barely get any texture coords at all while others get really skewed coords.

I'm at a loss here, I'm a Linux user so Blender is the only immediate program I can use right now but it's UV unwrapper is honestly broken in my eyes. The more I keep fighting with it the worse it gets.
  

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Leo T_C_K
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Re: Is there anything better to UV unwrap a model with?
Reply #1 - Jul 4th, 2016 at 11:28pm
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スマイル・ドラゴン wrote on Jul 4th, 2016 at 11:15pm:
No matter what I try to do in Blender it just produces a ugly result that isn't averagely scaled properly to the point where some parts of the model barely get any texture coords at all while others get really skewed coords.

I'm at a loss here, I'm a Linux user so Blender is the only immediate program I can use right now but it's UV unwrapper is honestly broken in my eyes. The more I keep fighting with it the worse it gets.

Do you just need uv maps of certain mesh? The u3dbinread by yrex can do it, and I think it should run in wine...
  

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スマイル・ドラゴン
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Re: Is there anything better to UV unwrap a model with?
Reply #2 - Jul 5th, 2016 at 12:26am
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I've been struggling with making this HeavyRPV model work within Unreal's limits but I can't deal with how Blender's UV Unwrapper acts.

It's stupid, it produces islands WAY to small, and islands with really retarded skewed angles, to the point it becomes stupid impossible to texture it right.

On the off hand I tried to make one frame of animation and already ran into problems, I'm getting sick of this.
  

I am the dragon without a name.
rk-__-ght.: / κυνικός Δράκων / スマイル・ドラゴン / Draco Nihil
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