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Normal Topic Made a model in Blender, not sure were to go next. (Read 57 times)
スマイル・ドラゴン
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Posts: 1236
Location: Independence, KS
Joined: Feb 10th, 2008
Gender: Male
Made a model in Blender, not sure were to go next.
Jul 1st, 2016 at 9:14pm
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So I'm working on a PlayerPawn based after the RPV's in Gunmetal, and I decided on what to model it after:

http://steampoweredmikej.deviantart.com/art/Gunmetal-Heavy-RPV-345392941


Here's what the model looks like currently: (it is finished)
https://imgur.com/a/YM0Pr

I don't know how to U\V map nor am I a texture artist of any sort, so I'd have to ask for help from anyone in the Unreal community if they have the spare time to try to texture this thing best.

I'd really appreciate it.

EDIT:

Here's a link to a 3DS of the model, the only difference is I had to reduce the level of detail of the machinegun because the model coords were too big and I couldn't fit the complexity into integer coords when I was downscaling everything.

I welcome and appreciate any attempts at properly UV mapping and also skinning this model.

https://dl.dropboxusercontent.com/u/45822870/heavyrpv.3ds
« Last Edit: Jul 2nd, 2016 at 10:23am by スマイル・ドラゴン »  

I am the dragon without a name.
rk-__-ght.: / κυνικός Δράκων / スマイル・ドラゴン / Draco Nihil
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