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Normal Topic Any good way to convert GoldSrc mdl's to Unreal's VertMesh? (Read 135 times)
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Any good way to convert GoldSrc mdl's to Unreal's VertMesh?
Jun 30th, 2016 at 9:00pm
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I need just the world model for the battery\armour pickup from Half-Life 1. Can anybody convert this for me please? Or direct me to the appropriate tools I can run under Linux\Wine?
  

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rk-__-ght.: / κυνικός Δράκων / スマイル・ドラゴン / Draco Nihil
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han
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Re: Any good way to convert GoldSrc mdl's to Unreal's VertMesh?
Reply #1 - Jul 1st, 2016 at 5:04pm
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https://web.archive.org/web/20150609012354/http://wiki.beyondunreal.com/Legacy:3...
https://web.archive.org/web/20150609012753/http://wiki.beyondunreal.com/Legacy:3...

Tried that with one HLSDK mesh already. Though you would need to make sure the texture are power of two, which they are not for most meshes in HLSDK.
  

HX on Mod DB. Revision on Steam. Lffels on Patreon.
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Re: Any good way to convert GoldSrc mdl's to Unreal's VertMesh?
Reply #2 - Jul 2nd, 2016 at 3:21am
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Where do I even get the raw (non MDL?) half life models in the first place? I'm a bit lost...
  

I am the dragon without a name.
rk-__-ght.: / κυνικός Δράκων / スマイル・ドラゴン / Draco Nihil
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han
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Re: Any good way to convert GoldSrc mdl's to Unreal's VertMesh?
Reply #3 - Jul 2nd, 2016 at 3:07pm
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スマイル・ドラゴン
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Re: Any good way to convert GoldSrc mdl's to Unreal's VertMesh?
Reply #4 - Jul 2nd, 2016 at 5:52pm
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Oh, this entire time I was looking at a github of the source code... Silly me, thanks.

Now how do I convert the .max to a .3ds file for 3ds2unr...?
  

I am the dragon without a name.
rk-__-ght.: / κυνικός Δράκων / スマイル・ドラゴン / Draco Nihil
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